Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CFontPreviewCachedA cached font-preview result, keyed alongside the names it depended on
 CFontPreviewInstanceThe render pipeline for a single font-preview request
 CItemSelectEntryDataOne item picker row: display name + item index
 CMapSelectEntryOne map picker row: display name + map index
 CMoveDBEntryOne move's static data (type, power, accuracy, PP, TM/HM), with links
 CMoveSelectEntryOne move picker row: display name + move index
 CMusicDBEntryOne music track: its name and bank/id, plus the maps that use it
 CNatureSelectEntryOne nature picker row: display name + nature index
 CPokedexEntryDataOne Pokedex grid row: name, dex number, internal id
 CPokemonDBEntryOne species' complete static data – the richest entry in the db layer
 CPokemonDBEntryEvolutionOne evolution edge of a species: how it evolves (and de-evolves)
 CPokemonDBEntryMoveOne learnable move of a species, with the level it's learned at
 CQAbstractListModel
 CQMainWindow
 CQObject
 CQQuickImageProvider
 CQSortFilterProxyModel
 CSaveFileIteratorA moving cursor over a SaveFile, layering auto-advancing reads/writes on top of SaveFileToolset
 CSaveFileToolsetLow-level read/write primitives over a SaveFile's raw 32 KB buffer
 CScriptDBEntryOne map-script definition: its id/size and which maps use it
 CSpeciesSelectEntryOne species picker row: display name + species index
 CSpriteDBEntryOne sprite definition: its name/picture-id and the maps that use it
 CSpriteSetDBEntryOne sprite-set: the pre-loaded sprite group for an outdoor area
 CStackReturnResult of working out where a bought stack lands (full stacks + partial in bag/box)
 CStatusSelectEntryOne status-condition picker row: display name + status index
 CTilesetDBEntryOne tileset definition: its type, graphics/block/collision pointers, etc
 CTmpSignPos
 CTmpSpritePos
 CTradeDBEntryOne in-game (NPC) trade definition: what you give and get
 CTrainerDBEntryOne trainer-class definition (its name/index and flags)
 CTypeDBEntryOne elemental type: its name plus the moves and Pokemon of that type