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A Qt 6 (C++/QML) desktop save-file editor for Pokémon Red & Blue — byte-exact read/write with full team, box, item, and randomiser editing, plus an emulated map view whose cast, doors, signs, edge connections, wild encounters and player state you can place, move and edit, per-map script progress, in-game trades and completion milestones, and all 2,560 world event flags, and the game's own soundtrack played by a Game Boy sound chip in C++.
Pokered Save Editor 2
Alpha v0.43.22 Active
C++ QML Qt 6 Desktop
Updated Aug 3, 2026
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An open-source AI prompt generator built on a controllable dynamic-prompt language (DPL) that runs prompts through 40+ image and text models — as a hosted site, desktop app, Android app, CLI, or ComfyUI node.
Random AI Prompt
Released v2.60.3 Active
JavaScript Node 24 Web UI Desktop Android CLI
Updated Aug 2, 2026
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The stable Electron/Angular/TypeScript predecessor to Pokered Save Editor 2 — the recommended tool until the Qt 6 rewrite reaches parity.
Pokered Save Editor
Released v2.0.1 Inactive
TypeScript Angular Electron Desktop
Updated Mar 31, 2019
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The project hub and documentation library itself — a custom Jekyll build carrying the shared engineering standards and the cross-project sync model.
fairyfox.io
Released v1.6.4 Active
Ruby Jekyll Web
Updated Aug 5, 2026
Minecraft Projects
Minecraft-related work — server-side plugins for
Paper and the development tooling around them,
each with its own documentation. More are on the way.
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A Paper (Minecraft) server plugin that catches items about to despawn on the ground and relocates them into a network of nearby containers, cookers, entities, or empty space instead of deleting them — with player-managed despawn locations, per-target controls, and a /recycle command. A modern Kotlin rewrite for Paper 1.21.11 / Java 21, with pluggable YAML/SQLite/MySQL storage, per-user throttling, renameable commands, an optional client companion mod, and a CI-gated test suite covering ~95% of the code — including a real server boot and an in-game bot that plays the plugin.
Despawned Items
Released v1.5.2 Active
Kotlin Java 21 Gradle Paper 1.21.11 Server
Updated Aug 2, 2026
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An MCP server that puts the whole Minecraft development loop behind one tool surface an AI assistant can drive: clean/build/test plugins and mods, boot local Paper servers, spawn or attach Minecraft clients, take OS-level and in-process screenshots, run Mineflayer protocol bots, and — through loopback-only, token-gated in-game Kotlin agents on both the client and server side — control a live game semantically (menus and widgets by name, movement, teleports, state queries). Targets Minecraft 1.21.11 / Java 21 / Node 20; agents ship disabled by default and are distributed via GitHub releases only. Pre-alpha: the build/test, server- and client-lifecycle, protocol-bot, and semantic in-game control layers are landing phase by phase (instanced client spawn and goal-level navigation are live), with the quality gates (≥90% coverage, CI, CodeQL, Scorecard) wired in from the start.
Automated Driver
Alpha v0.11.0 Active
JavaScript Kotlin Node MCP
Updated Jul 24, 2026
Farms
Two of these are farms — collections that grow on a schedule
rather than shipping a single fixed release. Both are integrated into this site under
their own top-level nav slot, each with its own sub-navbar and player.
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A collection of small, self-contained canvas games — the one-mechanic, beat-your-own-score kind, each splitting pure, tested logic from rendering.
Fairy Fox Games
Alpha v0.29.0 Active
JavaScript Canvas Web
Updated Aug 3, 2026
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An AI-managed story farm: a growing library of short, pre-planned interactive books set in living, cross-linked universes, each shipping a public blueprint you can read before you start.
Fairy Fox Stories
Released v1.1.2 Active
Ruby Jekyll Web
Updated Aug 2, 2026
How the projects connect
This site is the hub for the projects above. The shared engineering standards
they follow are documented in the documentation library , and
each project pulls those standards from the hub on demand. In the other direction,
the hub keeps read-only copies of the projects so their changes can be tracked and
written up. The connections are deliberately loose — git only, no live coupling —
which keeps each repository independent. The full model is described under
cross-project sync .
Because the hub uses a custom domain, the projects' own GitHub Pages sites are
served under it too — for example, fairyfox.io/pokered-save-editor-2/.
Each card here opens that page directly: a site that wears the same chrome as this
one and adds its own sub-navbar, so a project explains itself in its own words rather
than through a copy kept on the hub.