Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteGrass Struct Reference

Sprite in-grass byte values, QML-visible. More...

#include <spritedata.h>

Inheritance diagram for SpriteGrass:
Collaboration diagram for SpriteGrass:

Public Types

enum  SpriteGrass_ : var8 { InGrass = 0x00 , NotInGrass = 0x80 }

Static Public Member Functions

static var8 random ()
 A random grass value.

Detailed Description

Sprite in-grass byte values, QML-visible.

Definition at line 107 of file spritedata.h.

Member Enumeration Documentation

◆ SpriteGrass_

Enumerator
InGrass 
NotInGrass 

Definition at line 115 of file spritedata.h.

Member Function Documentation

◆ random()

var8 SpriteGrass::random ( )
static

A random grass value.

Definition at line 78 of file spritedata.cpp.

References Random::inst(), and Random::rangeExclusive().

Referenced by SpriteData::randomize().


The documentation for this struct was generated from the following files:
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.h
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.cpp