Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteMobility Struct Reference

Sprite mobility byte values, QML-visible. More...

#include <spritedata.h>

Inheritance diagram for SpriteMobility:
Collaboration diagram for SpriteMobility:

Public Types

enum  SpriteMobility_ : var8 { Moving = 0xFF , NotMoving = 0xFE , MovingWithoutCollision = 0x00 }

Static Public Member Functions

static var8 random ()
 A random mobility value.

Detailed Description

Sprite mobility byte values, QML-visible.

Definition at line 66 of file spritedata.h.

Member Enumeration Documentation

◆ SpriteMobility_

Enumerator
Moving 
NotMoving 
MovingWithoutCollision 

Definition at line 74 of file spritedata.h.

Member Function Documentation

◆ random()

var8 SpriteMobility::random ( )
static

A random mobility value.

Definition at line 52 of file spritedata.cpp.

References Random::inst(), and Random::rangeInclusive().

Referenced by SpriteData::randomize().


The documentation for this struct was generated from the following files:
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.h
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.cpp