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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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The fixed set of sprite picture-ids currently loaded into the map's VRAM. More...
#include <arealoadedsprites.h>
Public Member Functions | |
| AreaLoadedSprites (SaveFile *saveFile=nullptr) | |
| < Which sprite set is loaded. | |
| virtual | ~AreaLoadedSprites () |
| void | load (SaveFile *saveFile=nullptr) |
| Expand the loaded-sprite slots from the save. | |
| void | save (SaveFile *saveFile) |
| Flatten the loaded-sprite slots to the save. | |
| void | loadSpriteSet (SpriteSetDBEntry *entry, int x, int y) |
| Populate from a sprite-set definition. | |
| int | lSpriteCount () |
| Number of loaded-sprite slots (fixed). | |
| int | lSpriteAt (int ind) |
Picture-id in slot ind. | |
| void | lSpriteSwap (int from, int to) |
| Swap two loaded-sprite slots. | |
| protected::void | loadedSpritesChanged () |
| void | loadedSetIdChanged () |
| void | reset () |
| Blank the loaded-sprite slots. | |
| void | randomize (MapDBEntry *map, int x, int y) |
Randomize for map at (x,y). | |
| void | setTo (MapDBEntry *map, int x, int y) |
Set to map's sprite set at (x,y). | |
Public Attributes | |
| var8 | loadedSprites [maxLoadedSprites] |
| The fixed loaded-sprite picture-ids. | |
| int | loadedSetId |
The fixed set of sprite picture-ids currently loaded into the map's VRAM.
The game keeps exactly maxLoadedSprites loaded sprite entries plus the loadedSetId of the chosen sprite set. These slots are fixed – they can be swapped but not created/removed – so the QML helpers only count, read, and swap. Standard expanded-node convention (see SaveFileExpanded).
Definition at line 39 of file arealoadedsprites.h.
| AreaLoadedSprites::AreaLoadedSprites | ( | SaveFile * | saveFile = nullptr | ) |
< Which sprite set is loaded.
Definition at line 32 of file arealoadedsprites.cpp.
References load(), loadedSprites, and maxLoadedSprites.
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virtual |
Definition at line 38 of file arealoadedsprites.cpp.
| void AreaLoadedSprites::load | ( | SaveFile * | saveFile = nullptr | ) |
Expand the loaded-sprite slots from the save.
Definition at line 61 of file arealoadedsprites.cpp.
References SaveFileToolset::getRange(), loadedSetId, loadedSetIdChanged(), loadedSprites, loadedSpritesChanged(), maxLoadedSprites, reset(), and SaveFile::toolset.
Referenced by AreaLoadedSprites().
| void AreaLoadedSprites::loadedSetIdChanged | ( | ) |
References randomize(), reset(), and setTo().
Referenced by load(), loadSpriteSet(), lSpriteSwap(), and reset().
| protected::void AreaLoadedSprites::loadedSpritesChanged | ( | ) |
Referenced by load(), loadSpriteSet(), and reset().
| void AreaLoadedSprites::loadSpriteSet | ( | SpriteSetDBEntry * | entry, |
| int | x, | ||
| int | y ) |
Populate from a sprite-set definition.
Definition at line 135 of file arealoadedsprites.cpp.
References SpriteSetDBEntry::getSprites(), SpriteSetDBEntry::ind, loadedSetId, loadedSetIdChanged(), loadedSprites, and loadedSpritesChanged().
Referenced by randomize(), and setTo().
| int AreaLoadedSprites::lSpriteAt | ( | int | ind | ) |
Picture-id in slot ind.
Definition at line 45 of file arealoadedsprites.cpp.
References loadedSprites.
| int AreaLoadedSprites::lSpriteCount | ( | ) |
Number of loaded-sprite slots (fixed).
Definition at line 40 of file arealoadedsprites.cpp.
References maxLoadedSprites.
| void AreaLoadedSprites::lSpriteSwap | ( | int | from, |
| int | to ) |
Swap two loaded-sprite slots.
Definition at line 50 of file arealoadedsprites.cpp.
References loadedSetIdChanged(), and loadedSprites.
| void AreaLoadedSprites::randomize | ( | MapDBEntry * | map, |
| int | x, | ||
| int | y ) |
Randomize for map at (x,y).
Definition at line 106 of file arealoadedsprites.cpp.
References SpriteSetDB::getStore(), MapDBEntry::getToSpriteSet(), Random::inst(), SpriteSetDB::inst(), loadSpriteSet(), and reset().
Referenced by loadedSetIdChanged().
| void AreaLoadedSprites::reset | ( | ) |
Blank the loaded-sprite slots.
Definition at line 97 of file arealoadedsprites.cpp.
References loadedSetId, loadedSetIdChanged(), loadedSprites, loadedSpritesChanged(), and maxLoadedSprites.
Referenced by load(), loadedSetIdChanged(), randomize(), and setTo().
| void AreaLoadedSprites::save | ( | SaveFile * | saveFile | ) |
Flatten the loaded-sprite slots to the save.
Definition at line 82 of file arealoadedsprites.cpp.
References SaveFileToolset::copyRange(), loadedSetId, loadedSprites, maxLoadedSprites, and SaveFile::toolset.
| void AreaLoadedSprites::setTo | ( | MapDBEntry * | map, |
| int | x, | ||
| int | y ) |
Set to map's sprite set at (x,y).
Definition at line 125 of file arealoadedsprites.cpp.
References MapDBEntry::getToSpriteSet(), loadSpriteSet(), and reset().
Referenced by loadedSetIdChanged().
| int AreaLoadedSprites::loadedSetId |
Definition at line 70 of file arealoadedsprites.h.
Referenced by load(), loadSpriteSet(), reset(), and save().
| var8 AreaLoadedSprites::loadedSprites[maxLoadedSprites] |
The fixed loaded-sprite picture-ids.
Definition at line 69 of file arealoadedsprites.h.
Referenced by AreaLoadedSprites(), load(), loadSpriteSet(), lSpriteAt(), lSpriteSwap(), reset(), and save().