Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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arealoadedsprites.h File Reference
#include <QObject>
#include <QVector>
#include <pse-common/types.h>
#include "../../savefile_autoport.h"
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Classes

class  AreaLoadedSprites
 The fixed set of sprite picture-ids currently loaded into the map's VRAM. More...

Variables

constexpr var8 maxLoadedSprites = 11
 Fixed number of sprite slots the game keeps loaded.

Variable Documentation

◆ maxLoadedSprites

var8 maxLoadedSprites = 11
constexpr