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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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#include <QObject>#include <QVector>#include <pse-common/types.h>#include "../../savefile_autoport.h"Go to the source code of this file.
Classes | |
| class | AreaLoadedSprites |
| The fixed set of sprite picture-ids currently loaded into the map's VRAM. More... | |
Variables | |
| constexpr var8 | maxLoadedSprites = 11 |
| Fixed number of sprite slots the game keeps loaded. | |
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constexpr |
Fixed number of sprite slots the game keeps loaded.
Definition at line 27 of file arealoadedsprites.h.
Referenced by AreaLoadedSprites::AreaLoadedSprites(), AreaLoadedSprites::load(), AreaLoadedSprites::lSpriteCount(), AreaLoadedSprites::reset(), and AreaLoadedSprites::save().