Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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area Directory Reference
Directory dependency graph for area:

Files

 
area.cpp
 Implementation of Area – the current-map state container (load/save/ reset/randomize, and setTo() for the "place on any map" feature).
 
area.h
 
areaaudio.cpp
 Implementation of AreaAudio – the map's music track and audio flags.
 
areaaudio.h
 
areageneral.cpp
 Implementation of AreaGeneral – contrast, letter delay, playtime toggle.
 
areageneral.h
 
arealoadedsprites.cpp
 Implementation of AreaLoadedSprites – the fixed loaded-sprite slots.
 
arealoadedsprites.h
 
areamap.cpp
 Implementation of AreaMap – map id/size/pointers and edge connections.
 
areamap.h
 
areanpc.cpp
 Implementation of AreaNPC – transient NPC/control/battle flags.
 
areanpc.h
 
areaplayer.cpp
 Implementation of AreaPlayer – player position and movement/HM/battle/ warp state on the map.
 
areaplayer.h
 
areapokemon.cpp
 Implementation of AreaPokemon / AreaPokemonWild – the grass/water wild-encounter tables.
 
areapokemon.h
 
areasign.cpp
 Implementation of AreaSign – the map's list of signs.
 
areasign.h
 
areasprites.cpp
 Implementation of AreaSprites – the map's list of sprites/NPCs.
 
areasprites.h
 
areatileset.cpp
 Implementation of AreaTileset – the map's tileset, behaviour type, and graphics/block/collision pointers.
 
areatileset.h
 
areawarps.cpp
 Implementation of AreaWarps – the map's warp points plus the live warp-transition state.
 
areawarps.h