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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Files | |
| area.cpp | |
| Implementation of Area – the current-map state container (load/save/ reset/randomize, and setTo() for the "place on any map" feature). | |
| area.h | |
| areaaudio.cpp | |
| Implementation of AreaAudio – the map's music track and audio flags. | |
| areaaudio.h | |
| areageneral.cpp | |
| Implementation of AreaGeneral – contrast, letter delay, playtime toggle. | |
| areageneral.h | |
| arealoadedsprites.cpp | |
| Implementation of AreaLoadedSprites – the fixed loaded-sprite slots. | |
| arealoadedsprites.h | |
| areamap.cpp | |
| Implementation of AreaMap – map id/size/pointers and edge connections. | |
| areamap.h | |
| areanpc.cpp | |
| Implementation of AreaNPC – transient NPC/control/battle flags. | |
| areanpc.h | |
| areaplayer.cpp | |
| Implementation of AreaPlayer – player position and movement/HM/battle/ warp state on the map. | |
| areaplayer.h | |
| areapokemon.cpp | |
| Implementation of AreaPokemon / AreaPokemonWild – the grass/water wild-encounter tables. | |
| areapokemon.h | |
| areasign.cpp | |
| Implementation of AreaSign – the map's list of signs. | |
| areasign.h | |
| areasprites.cpp | |
| Implementation of AreaSprites – the map's list of sprites/NPCs. | |
| areasprites.h | |
| areatileset.cpp | |
| Implementation of AreaTileset – the map's tileset, behaviour type, and graphics/block/collision pointers. | |
| areatileset.h | |
| areawarps.cpp | |
| Implementation of AreaWarps – the map's warp points plus the live warp-transition state. | |
| areawarps.h | |