Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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area.cpp File Reference

Implementation of Area – the current-map state container (load/save/ reset/randomize, and setTo() for the "place on any map" feature). More...

#include "./area.h"
#include "./areaaudio.h"
#include "./arealoadedsprites.h"
#include "./areageneral.h"
#include "./areamap.h"
#include "./areanpc.h"
#include "./areaplayer.h"
#include "./areapokemon.h"
#include "./areasign.h"
#include "./areasprites.h"
#include "./areatileset.h"
#include "./areawarps.h"
#include "../../savefile.h"
#include <pse-db/mapsdb.h>
#include <pse-db/entries/mapdbentry.h>
#include <pse-db/entries/mapdbentrywarpin.h>
#include <pse-db/entries/mapdbentrysprite.h>
#include <pse-db/util/mapsearch.h>
#include <pse-common/random.h>
Include dependency graph for area.cpp:

Go to the source code of this file.

Detailed Description

Implementation of Area – the current-map state container (load/save/ reset/randomize, and setTo() for the "place on any map" feature).

See area.h for the documented API.

Definition in file area.cpp.