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Pokemon Red & Blue save file editor - Qt 6 C++/QML
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ContrastIds Struct Reference

Screen-contrast / flash levels, QML-visible. More...

#include <areageneral.h>

Inheritance diagram for ContrastIds:
Collaboration diagram for ContrastIds:

Public Types

enum  ContrastIds_ : int {
  Normal = 0 , Darken1 = 3 , Darken2_NeedsFlash = 6 , Darken3_SolidBlack = 9 ,
  Glitch_1A = 1 , Glitch_1B = 2 , Glitch_2A = 4 , Glitch_2B = 5 ,
  Glitch_3A = 7 , Glitch_3B = 8
}

Detailed Description

Screen-contrast / flash levels, QML-visible.

The valid contrast steps (Normal..SolidBlack) plus the intermediate "glitch" values that fall between them – exposed so the UI can present the real options and label the glitchy in-between ones.

Definition at line 30 of file areageneral.h.

Member Enumeration Documentation

◆ ContrastIds_

Enumerator
Normal 

Full brightness.

Darken1 

One step darker.

Darken2_NeedsFlash 

Two steps darker (needs Flash).

Darken3_SolidBlack 

Fully black.

Glitch_1A 

Glitchy in-between value.

Glitch_1B 

Glitchy in-between value.

Glitch_2A 

Glitchy in-between value.

Glitch_2B 

Glitchy in-between value.

Glitch_3A 

Glitchy in-between value.

Glitch_3B 

Glitchy in-between value.

Definition at line 36 of file areageneral.h.


The documentation for this struct was generated from the following file: