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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Screen-contrast / flash levels, QML-visible. More...
#include <areageneral.h>
Public Types | |
| enum | ContrastIds_ : int { Normal = 0 , Darken1 = 3 , Darken2_NeedsFlash = 6 , Darken3_SolidBlack = 9 , Glitch_1A = 1 , Glitch_1B = 2 , Glitch_2A = 4 , Glitch_2B = 5 , Glitch_3A = 7 , Glitch_3B = 8 } |
Screen-contrast / flash levels, QML-visible.
The valid contrast steps (Normal..SolidBlack) plus the intermediate "glitch" values that fall between them – exposed so the UI can present the real options and label the glitchy in-between ones.
Definition at line 30 of file areageneral.h.
| enum ContrastIds::ContrastIds_ : int |
Definition at line 36 of file areageneral.h.