Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteFacing Struct Reference

Sprite facing-direction values, QML-visible. More...

#include <spritedata.h>

Inheritance diagram for SpriteFacing:
Collaboration diagram for SpriteFacing:

Public Types

enum  SpriteFacing_ : var8 {
  Down = 4 * 0 , Up = 4 * 1 , Left = 4 * 2 , Right = 4 * 3 ,
  None = 0xFF
}

Static Public Member Functions

static var8 random ()
 A random valid facing.

Detailed Description

Sprite facing-direction values, QML-visible.

Definition at line 46 of file spritedata.h.

Member Enumeration Documentation

◆ SpriteFacing_

Enumerator
Down 
Up 
Left 
Right 
None 

Definition at line 55 of file spritedata.h.

Member Function Documentation

◆ random()

var8 SpriteFacing::random ( )
static

A random valid facing.

Definition at line 47 of file spritedata.cpp.

References Random::inst(), and Random::rangeInclusive().

Referenced by SpriteData::randomize().


The documentation for this struct was generated from the following files:
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.h
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.cpp