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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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The game's story-event flags – a flat array of 508 booleans. More...
#include <worldevents.h>
Public Member Functions | |
| WorldEvents (SaveFile *saveFile=nullptr) | |
| virtual | ~WorldEvents () |
| int | eventsCount () |
| Number of event flags (eventCount). | |
| bool | eventsAt (int ind) |
Is event ind set? | |
| void | eventsSet (int ind, bool val) |
Set/clear event ind. | |
| protected::void | completedEventsChanged () |
| void | load (SaveFile *saveFile=nullptr) |
| Expand all event bits from the save. | |
| void | save (SaveFile *saveFile) |
| Flatten all event bits to the save. | |
| void | reset () |
| Clear every event. | |
| void | randomize () |
| Randomize the event flags. | |
Public Attributes | |
| bool | completedEvents [eventCount] |
| One flag per known story event. | |
The game's story-event flags – a flat array of 508 booleans.
Gen 1 tracks story progress as individual event bits scattered all over the save, so this object presents them as one flat completedEvents array of eventCount flags, with QML count/at/set access. Toggling these is how story flags are edited. Standard expanded-node convention (see SaveFileExpanded).
Definition at line 38 of file worldevents.h.
| WorldEvents::WorldEvents | ( | SaveFile * | saveFile = nullptr | ) |
Definition at line 33 of file worldevents.cpp.
References load().
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virtual |
Definition at line 38 of file worldevents.cpp.
| protected::void WorldEvents::completedEventsChanged | ( | ) |
References load(), randomize(), reset(), and save().
Referenced by eventsSet(), load(), and reset().
| bool WorldEvents::eventsAt | ( | int | ind | ) |
| int WorldEvents::eventsCount | ( | ) |
Number of event flags (eventCount).
Definition at line 40 of file worldevents.cpp.
References eventCount.
| void WorldEvents::eventsSet | ( | int | ind, |
| bool | val ) |
Set/clear event ind.
Definition at line 50 of file worldevents.cpp.
References completedEvents, and completedEventsChanged().
| void WorldEvents::load | ( | SaveFile * | saveFile = nullptr | ) |
Expand all event bits from the save.
Definition at line 56 of file worldevents.cpp.
References completedEvents, completedEventsChanged(), EventsDB::getStore(), EventsDB::getStoreSize(), EventsDB::inst(), reset(), and SaveFile::toolset.
Referenced by completedEventsChanged(), and WorldEvents().
| void WorldEvents::randomize | ( | ) |
Randomize the event flags.
Definition at line 92 of file worldevents.cpp.
References reset().
Referenced by completedEventsChanged().
| void WorldEvents::reset | ( | ) |
Clear every event.
Definition at line 83 of file worldevents.cpp.
References completedEvents, completedEventsChanged(), and eventCount.
Referenced by completedEventsChanged(), load(), and randomize().
| void WorldEvents::save | ( | SaveFile * | saveFile | ) |
Flatten all event bits to the save.
Definition at line 73 of file worldevents.cpp.
References completedEvents, EventsDB::getStore(), EventsDB::getStoreSize(), EventsDB::inst(), and SaveFile::toolset.
Referenced by completedEventsChanged().
| bool WorldEvents::completedEvents[eventCount] |
One flag per known story event.
Definition at line 60 of file worldevents.h.
Referenced by eventsAt(), eventsSet(), load(), reset(), and save().