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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Sprite movement-pattern byte values, QML-visible. More...
#include <spritedata.h>
Public Types | |
| enum | SpriteMovement_ : var8 { UpDown = 0x01 , LeftRight = 0x02 , Down = 0xD0 , Up = 0xD1 , Left = 0xD2 , Right = 0xD3 , StrengthMovement = 0x10 } |
Static Public Member Functions | |
| static var8 | random () |
| A random movement pattern. | |
Sprite movement-pattern byte values, QML-visible.
Definition at line 83 of file spritedata.h.
| Enumerator | |
|---|---|
| UpDown | |
| LeftRight | |
| Down | |
| Up | |
| Left | |
| Right | |
| StrengthMovement | |
Definition at line 91 of file spritedata.h.
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static |
A random movement pattern.
Definition at line 58 of file spritedata.cpp.
References Down, Random::inst(), Left, LeftRight, Random::rangeInclusive(), Right, Up, and UpDown.