Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteMovementStatus Struct Reference

Sprite movement-status byte values, QML-visible. More...

#include <spritedata.h>

Inheritance diagram for SpriteMovementStatus:
Collaboration diagram for SpriteMovementStatus:

Public Types

enum  SpriteMovementStatus_ : var8 { UnInit = 0 , Ready , Delayed , Moving }

Detailed Description

Sprite movement-status byte values, QML-visible.

Definition at line 30 of file spritedata.h.

Member Enumeration Documentation

◆ SpriteMovementStatus_

Enumerator
UnInit 

Uninitialized.

Ready 

Ready (advised value).

Delayed 

Delayed.

Moving 

Moving.

Definition at line 36 of file spritedata.h.


The documentation for this struct was generated from the following file:
  • projects/savefile/src/pse-savefile/expanded/fragments/spritedata.h