Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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spritedata.h File Reference
#include <QObject>
#include <QVector>
#include "optional"
#include <pse-common/types.h>
#include "../../savefile_autoport.h"
Include dependency graph for spritedata.h:
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Go to the source code of this file.

Classes

struct  SpriteMovementStatus
 Sprite movement-status byte values, QML-visible. More...
struct  SpriteFacing
 Sprite facing-direction values, QML-visible. More...
struct  SpriteMobility
 Sprite mobility byte values, QML-visible. More...
struct  SpriteMovement
 Sprite movement-pattern byte values, QML-visible. More...
struct  SpriteGrass
 Sprite in-grass byte values, QML-visible. More...
class  SpriteData
 One on-map sprite/NPC – the most byte-level object in the area. More...