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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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#include <QObject>#include <QVector>#include "optional"#include <pse-common/types.h>#include "../../savefile_autoport.h"Go to the source code of this file.
Classes | |
| struct | SpriteMovementStatus |
| Sprite movement-status byte values, QML-visible. More... | |
| struct | SpriteFacing |
| Sprite facing-direction values, QML-visible. More... | |
| struct | SpriteMobility |
| Sprite mobility byte values, QML-visible. More... | |
| struct | SpriteMovement |
| Sprite movement-pattern byte values, QML-visible. More... | |
| struct | SpriteGrass |
| Sprite in-grass byte values, QML-visible. More... | |
| class | SpriteData |
| One on-map sprite/NPC – the most byte-level object in the area. More... | |