Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
Loading...
Searching...
No Matches
fragments Directory Reference
Directory dependency graph for fragments:

Files

 
hofpokemon.cpp
 Implementation of HoFPokemon – one Hall of Fame entry (species/level/ name).
 
hofpokemon.h
 
hofrecord.cpp
 Implementation of HoFRecord – a Hall of Fame record (up to 6 mons).
 
hofrecord.h
 
item.cpp
 Implementation of Item – an inventory slot (index + amount) and its derived buy/sell pricing.
 
item.h
 
itemstoragebox.cpp
 Implementation of ItemStorageBox – the bag or a PC item box (add/remove/move/sort/relocate).
 
itemstoragebox.h
 
mapconndata.cpp
 Implementation of MapConnData – one map edge-connection block.
 
mapconndata.h
 
pokemonbox.cpp
 Implementation of PokemonBox and PokemonMove – the central Pokemon record: load/save, stat computation, validity, evolution, shininess, nature, and constrained randomization.
 
pokemonbox.h
 
pokemonparty.cpp
 Implementation of PokemonParty – a party mon (PokemonBox + stored stats), incl.
 
pokemonparty.h
 
pokemonstoragebox.cpp
 Implementation of PokemonStorageBox – a box of Pokemon (the party's base class), incl.
 
pokemonstoragebox.h
 
pokemonstorageset.cpp
 Implementation of PokemonStorageSet – a bank of six boxes (with the "skip the current box" load/save logic).
 
pokemonstorageset.h
 
signdata.cpp
 Implementation of SignData – one map sign (position + text id).
 
signdata.h
 
spritedata.cpp
 Implementation of SpriteData – one on-map sprite/NPC, including the split sprite-data tables and the optional-field accessors.
 
spritedata.h
 
warpdata.cpp
 Implementation of WarpData – one warp point (tile + destination).
 
warpdata.h