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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Implementation of SpriteData – one on-map sprite/NPC, including the split sprite-data tables and the optional-field accessors. More...
#include <QDebug>#include "spritedata.h"#include "../../savefile.h"#include "../../savefiletoolset.h"#include "../../savefileiterator.h"#include <pse-db/sprites.h>#include <pse-db/entries/mapdbentrysprite.h>#include <pse-db/entries/mapdbentryspritetrainer.h>#include <pse-db/entries/mapdbentryspriteitem.h>#include <pse-db/entries/mapdbentryspritepokemon.h>#include <pse-db/entries/itemdbentry.h>#include <pse-db/mapsdb.h>#include <pse-db/trainers.h>#include <pse-db/itemsdb.h>#include <pse-db/pokemon.h>#include <pse-common/random.h>Go to the source code of this file.
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| struct | TmpSpritePos |
Implementation of SpriteData – one on-map sprite/NPC, including the split sprite-data tables and the optional-field accessors.
See spritedata.h.
Definition in file spritedata.cpp.