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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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#include <QObject>#include <QVector>#include <QString>#include <pse-common/types.h>#include "../../savefile_autoport.h"#include "../player/playerbasics.h"Go to the source code of this file.
Classes | |
| struct | PokemonStats |
| The five battle stats, in their save/index order, exposed to QML. More... | |
| struct | PokemonNatures |
| The 25 natures, QML-visible. More... | |
| struct | PokemonRandom |
| Scope selector for "new random Pokemon", QML-visible. More... | |
| class | PokemonMove |
| One of a Pokemon's four move slots: move id, PP, and PP-Ups. More... | |
| class | PokemonBox |
| A single Pokemon record – the most property-rich object in the tree. More... | |
Variables | |
| constexpr var8 | maxMoves = 4 |
| Move slots per Pokemon. | |
| constexpr var8 | maxDV = 4 |
| DV entries stored (Atk/Def/Spd/Spc; HP DV is derived). | |
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constexpr |
DV entries stored (Atk/Def/Spd/Spc; HP DV is derived).
Definition at line 192 of file pokemonbox.h.
Referenced by PokemonBox::dvCount().
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constexpr |
Move slots per Pokemon.
Definition at line 191 of file pokemonbox.h.
Referenced by PokemonBox::clearMovesButFirst(), PokemonBox::correctMoveAt(), PokemonBox::deleteMoveAt(), PokemonBox::movesMax(), and PokemonBox::reorderMove().