Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Here is a list of all class members with links to the classes they belong to:
A
B
C
D
E
F
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J
K
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M
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P
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X
Y
_
~
- b -
badgeAt() :
PlayerBasics
badgeCount() :
PlayerBasics
badges :
PlayerBasics
Badges_ :
Badges
badgesChanged() :
PlayerBasics
badgeSet() :
PlayerBasics
BagCountRole :
ItemOverviewModel
BagItemRoles :
ItemStorageModel
,
PokemonStorageModel
bagItemsModel :
Bridge
bank :
AreaTileset
,
MapDBEntry
,
MusicDBEntry
,
TilesetDBEntry
bankChanged() :
AreaTileset
baseAttack :
PokemonDBEntry
baseDefense :
PokemonDBEntry
baseExpYield :
PokemonDBEntry
baseHp :
PokemonDBEntry
baseImg :
FontPreviewInstance
baseSpecial :
PokemonDBEntry
baseSpeed :
PokemonDBEntry
Bashful :
PokemonNatures
basics :
ItemMarketModel
,
Player
basicsChanged() :
Player
battleAnimOff :
Options
battleEndedOrBlackout :
AreaPlayer
battleEndedOrBlackoutChanged() :
AreaPlayer
battleStyleSet :
Options
bcd2int() :
SaveFileToolset
bestName() :
MapDBEntry
bgColor :
FontPreviewInstance
bgImg :
FontPreviewInstance
bit :
EventDBEntry
blackoutDest :
AreaMap
blackoutDestChanged() :
AreaMap
blankImage() :
TilesetEngine
,
TilesetProvider
blockPtr :
AreaTileset
,
TilesetDBEntry
blockPtrChanged() :
AreaTileset
Bold :
PokemonNatures
border :
MapDBEntry
Boulder :
Badges
boulderColl :
AreaTileset
boulderCollChanged() :
AreaTileset
boulderIndex :
AreaTileset
boulderIndexChanged() :
AreaTileset
box :
FontPreviewInstance
boxAt() :
PokemonStorageSet
,
Storage
boxCount() :
Storage
boxes :
PokemonStorageSet
boxesChanged() :
PokemonStorageSet
boxesFormatted :
Storage
boxesFormattedChanged() :
Storage
boxImg :
FontPreviewInstance
BoxSelect :
PokemonStorageModel
boxSelect :
PokemonBoxSelectModel
boxTiles :
FontPreviewInstance
Brave :
PokemonNatures
Bridge() :
Bridge
bridge :
MainWindow
buildExchangeList() :
ItemMarketModel
buildList() :
ItemMarketModel
buildMartItemList() :
ItemMarketModel
buildPlayerItemList() :
ItemMarketModel
buildTileset() :
TilesetEngine
buildTilesetFullDebug() :
TilesetEngine
buyableInGame() :
ItemMarketModel
buying() :
ItemMarketEntryMoney
BuyModeRole :
ItemMarketModel
buyPriceAllCoins() :
Item
buyPriceAllMoney() :
Item
buyPriceCoins() :
ItemDBEntry
buyPriceMoney() :
ItemDBEntry
buyPriceOneCoins() :
Item
buyPriceOneMoney() :
Item
byte :
EventDBEntry
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