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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Files | |
| world.cpp | |
| Implementation of World – the global, map-independent state container. | |
| world.h | |
| worldcompleted.cpp | |
| Implementation of WorldCompleted – the one-off milestone flags (rods, Lapras, Lorelei, ...). | |
| worldcompleted.h | |
| worldevents.cpp | |
| Implementation of WorldEvents – the 508-flag story-event bitfield. | |
| worldevents.h | |
| worldgeneral.cpp | |
| Implementation of WorldGeneral (and the Options / LetterDelay sub-objects). | |
| worldgeneral.h | |
| Implementation of WorldHidden – hidden-item and hidden-coin collected flags. | |
| worldlocal.cpp | |
| Implementation of WorldLocal – map-specific puzzle/minigame state (Lt. | |
| worldlocal.h | |
| worldmissables.cpp | |
| Implementation of WorldMissables – the missable-sprite visibility flags. | |
| worldmissables.h | |
| worldother.cpp | |
| Implementation of WorldOther (and the Playtime clock) – playtime, fossils, and debug mode. | |
| worldother.h | |
| worldscripts.cpp | |
| Implementation of WorldScripts – per-map script-progress values. | |
| worldscripts.h | |
| worldtowns.cpp | |
| Implementation of WorldTowns – visited-town (Fly destination) flags. | |
| worldtowns.h | |
| worldtrades.cpp | |
| Implementation of WorldTrades – completed in-game (NPC) trade flags. | |
| worldtrades.h | |