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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Registers every C++ type with the QML meta-system: qRegisterMetaType for each pointer used in a Q_PROPERTY chain, and qmlRegisterType / qmlRegisterUncreatableType for each enum (creatable) and object (uncreatable). More...
#include <QString>#include <QQmlEngine>#include <pse-common/utility.h>#include "../bridge/bridge.h"#include "../bridge/settings.h"#include "../bridge/router.h"#include "../mvc/itemstoragemodel.h"#include "../mvc/itemoverviewmodel.h"#include "../mvc/pokemonoverviewmodel.h"#include "../mvc/pokedexmodel.h"#include "../mvc/itemmarketmodel.h"#include "../mvc/pokemonboxselectmodel.h"#include "../mvc/pokemonstoragemodel.h"#include "../mvc/typesmodel.h"#include "../mvc/speciesselectmodel.h"#include "../mvc/statusselectmodel.h"#include "../mvc/natureselectmodel.h"#include "../mvc/moveselectmodel.h"#include "../mvc/mapselectmodel.h"#include <pse-db/entries/examplesplayer.h>#include <pse-db/entries/examplespokemon.h>#include <pse-db/entries/examplesrival.h>#include <pse-db/fontsdb.h>#include <pse-db/entries/fontdbentry.h>#include <pse-db/util/fontsearch.h>#include <pse-db/names.h>#include <pse-db/entries/namespokemon.h>#include <pse-savefile/filemanagement.h>#include <pse-savefile/savefile.h>#include <pse-savefile/expanded/daycare.h>#include <pse-savefile/expanded/halloffame.h>#include <pse-savefile/expanded/rival.h>#include <pse-savefile/expanded/savefileexpanded.h>#include <pse-savefile/expanded/storage.h>#include <pse-savefile/expanded/area/area.h>#include <pse-savefile/expanded/area/areaaudio.h>#include <pse-savefile/expanded/area/areageneral.h>#include <pse-savefile/expanded/area/arealoadedsprites.h>#include <pse-savefile/expanded/area/areamap.h>#include <pse-savefile/expanded/area/areanpc.h>#include <pse-savefile/expanded/area/areaplayer.h>#include <pse-savefile/expanded/area/areapokemon.h>#include <pse-savefile/expanded/world/worldlocal.h>#include <pse-savefile/expanded/area/areasign.h>#include <pse-savefile/expanded/area/areasprites.h>#include <pse-savefile/expanded/area/areatileset.h>#include <pse-savefile/expanded/area/areawarps.h>#include <pse-savefile/expanded/fragments/hofpokemon.h>#include <pse-savefile/expanded/fragments/hofrecord.h>#include <pse-savefile/expanded/fragments/item.h>#include <pse-savefile/expanded/fragments/itemstoragebox.h>#include <pse-savefile/expanded/fragments/mapconndata.h>#include <pse-savefile/expanded/fragments/pokemonbox.h>#include <pse-savefile/expanded/fragments/pokemonparty.h>#include <pse-savefile/expanded/fragments/pokemonstoragebox.h>#include <pse-savefile/expanded/fragments/pokemonstorageset.h>#include <pse-savefile/expanded/fragments/signdata.h>#include <pse-savefile/expanded/fragments/spritedata.h>#include <pse-savefile/expanded/fragments/warpdata.h>#include <pse-savefile/expanded/player/player.h>#include <pse-savefile/expanded/player/playerbasics.h>#include <pse-savefile/expanded/player/playerpokedex.h>#include <pse-savefile/expanded/player/playerpokemon.h>#include <pse-savefile/expanded/world/world.h>#include <pse-savefile/expanded/world/worldcompleted.h>#include <pse-savefile/expanded/world/worldevents.h>#include <pse-savefile/expanded/world/worldgeneral.h>#include <pse-savefile/expanded/world/worldhidden.h>#include <pse-savefile/expanded/world/worldmissables.h>#include <pse-savefile/expanded/world/worldother.h>#include <pse-savefile/expanded/world/worldscripts.h>#include <pse-savefile/expanded/world/worldtowns.h>#include <pse-savefile/expanded/world/worldtrades.h>Go to the source code of this file.
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| void | bootQmlLinkage () |
Registers every C++ type with the QML meta-system: qRegisterMetaType for each pointer used in a Q_PROPERTY chain, and qmlRegisterType / qmlRegisterUncreatableType for each enum (creatable) and object (uncreatable).
Deliberately repetitive – Qt's meta-system rejects helpers/templates here (see the in-code notes).
Definition in file bootQmlLinkage.cpp.
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Definition at line 109 of file bootQmlLinkage.cpp.
Referenced by boot().