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Pokemon Red & Blue save file editor - Qt 6 C++/QML
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examplespokemon.h
Go to the documentation of this file.
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/*
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* Copyright 2020 Twilight
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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#include "
./abstractrandomstring.h
"
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#include "
../db_autoport.h
"
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class
QQmlEngine;
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class
DB_AUTOPORT
ExamplesPokemon
:
public
AbstractRandomString
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{
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Q_OBJECT
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public
:
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// Get Instance
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static
ExamplesPokemon
*
inst
();
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protected
:
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ExamplesPokemon
();
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protected
slots:
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virtual
void
qmlRegister
()
const
;
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};
abstractrandomstring.h
AbstractRandomString::AbstractRandomString
AbstractRandomString(const QString fileName)
Definition
abstractrandomstring.cpp:54
AbstractRandomString::qmlRegister
virtual void qmlRegister() const =0
Subclass registers its concrete type with QML.
ExamplesPokemon::inst
static ExamplesPokemon * inst()
The process-wide ExamplesPokemon singleton.
Definition
examplespokemon.cpp:48
ExamplesPokemon::ExamplesPokemon
ExamplesPokemon()
Private – use inst(); loads the example-pokemon asset.
Definition
examplespokemon.cpp:42
db_autoport.h
Import/export macro for the db library, plus the central list of DB entry pointer types declared opaq...
DB_AUTOPORT
#define DB_AUTOPORT
Expands to the correct dllexport/dllimport decoration for this library.
Definition
db_autoport.h:37
projects
db
src
pse-db
entries
examplespokemon.h
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