17#include <QtCore/qglobal.h>
34#if defined(DB_LIBRARY)
35# define DB_AUTOPORT Q_DECL_EXPORT
37# define DB_AUTOPORT Q_DECL_IMPORT
A chainable filter ("finder") over the font glyphs.
A chainable filter ("finder") over the maps – the heart of map randomization.
Random player-name source (an AbstractRandomString of player names).
Random Pokemon-nickname source (an AbstractRandomString of names).
One fly destination: its name/index and the map it flies to.
One Game Corner prize: a Pokemon or item, its coin price, and level.
One item's static data: name/flags, pricing, and where it's used.
A map sprite that is a pick-up item (type ITEM).
A map's sprite definition – base class for the four sprite kinds.
A warp-in point: a destination spot other maps' warp-outs land on.
One map's complete static definition – the root of the MapDBEntry family.
One missable definition: a script/sprite that can be hidden or shown.
One move's static data (type, power, accuracy, PP, TM/HM), with links.
One music track: its name and bank/id, plus the maps that use it.
One evolution edge of a species: how it evolves (and de-evolves).
One species' complete static data – the richest entry in the db layer.
One map-script definition: its id/size and which maps use it.
One sprite definition: its name/picture-id and the maps that use it.
One sprite-set: the pre-loaded sprite group for an outdoor area.
One tileset definition: its type, graphics/block/collision pointers, etc.
One trainer-class definition (its name/index and flags).