Catch All Delivery
Delivers items to the admin-configured catch-all containers.
A catch-all is the safety net for the two categories of item that would otherwise simply cease to exist: banned/contraband materials, and items selected by the random void.chance roll. Instead of destroying them, an admin can route them to one or more chests so they can be audited, recycled, or handed back.
Targets are tried in configured order (mode: first) or in a shuffled order (mode: random, which spreads wear across several chests instead of always filling the first). A target that is missing, unloaded, not a container, or full is skipped; if every target is exhausted the outcome is void.catch-all.destroy-when-full.
Chunk loading is asynchronous (getChunkAtAsync) exactly as the main relocation pipeline does, so delivering to a far-away catch-all never blocks the server thread.