Tutorials

Everything to get PaperMC Despawned Items running on your server and into your players' hands.

Install

  1. Grab papermc-despawned-items-<version>.jar from the Download page.
  2. Drop it into your server's plugins/ folder.
  3. Start the server (Paper 1.21.11+, Java 21+; also loads on 26.x). The plugin creates plugins/papermc-despawned-items/config.yml on first run.

For SQLite or MySQL storage, Paper downloads the JDBC driver and HikariCP automatically on first start (declared as plugin libraries:) — no extra jars to install.

First steps in game

Look at a chest (or furnace, barrel, item frame, …) and run /despi add this — that block is now part of your despawn network. Items that would despawn near it get relocated into it instead. Players do this themselves, up to their limit; /recycle feeds the item in your hand straight into the network for a small reward.

Commands & permissions

CommandPermissionPurpose
/despi add this [player] despi.use (self) · despi.elevated (for others) register the block you're looking at, subject to your limit
/despi remove … · /despi clear … · /despi exists … · /despi locations … despi.use (self) · despi.elevated (others) manage locations
/despi purge … despi.use (own) · despi.elevated (others/everyone) bulk-remove materials from despawn storage
/despi despawn … · /despi effects … · /despi reload do · /despi save do despi.elevated admin / testing
/recycle recycle.use despawn the item in your hand for a reward

despi.use and recycle.use default to everyone; despi.elevated and despi.limit.bypass default to ops. Grant a group despi.limit.50 for a 50-location cap (LuckPerms-friendly).

Configuration

plugins/papermc-despawned-items/config.yml sections:

/despi reload do re-reads the file live.

Build from source

./gradlew build            # runs the test suite → build/libs/papermc-despawned-items-<version>.jar
./gradlew assembleDocsSite  # builds this docs site → build/docs-site

JDK 21 is provisioned automatically (foojay resolver); the Gradle wrapper is committed. The build runs a JUnit 5 + MockBukkit suite (unit, property/fuzz, database, performance, mocked-server integration).