Browse by mechanic

Every game is a distinct experiment, but some share a feel. Jump to a mechanic to see the games that share it.

Aim

Ricochet

AimPrecision
▶ Play
Aim and fire one shot that ricochets off the walls, sweeping up every target in its path. Bank several in one shot — a shot that hits nothing costs a life.

Balance

Poise

BalancePhysics
▶ Play
Tilt the beam to balance a rolling ball — roll it over the glowing target to score, without letting it slip off either end. The targets arrive in named routes, and it grows twitchier the longer you last.

Bridging

Span

BridgingPrecision
▶ Play
Grow a beam and drop it to bridge the gap — too short and it falls in, too long and you walk off the end. Land the tip on the far ledge to cross, and dead-centre on the stone to build your multiplier. Three misses end the run.

Defense

Ward

DefensePrecision
▶ Play
Shards close in on your core from every side — orbit your shield to block them before they land. Three strikes ends it. Catch one dead-centre and defence turns into a climbing multiplier. Point, hold the line, and see how deep you can hold.

Gravity

Orbit Slingshot

PhysicsGravity
▶ Play
Your probe orbits a planet. Hold to fire a prograde thrust and bend your path through the targets — without crashing or flying off into space.

Herding

Drove

HerdingStrategy
▶ Play
Fireflies flee your glow — get behind them and press the drove into the lantern. A slow push always works; a perfect lunge darts one straight home and grows a multiplier. Spook three off the field and the night is over.

Matching

Polarity

ReflexMatching
▶ Play
Charged gates rush in — flip your charge, cyan or magenta, to match each one and phase through. Clash and it's over. The deeper you go, the more there is to find.

Memory

Reprise

MemoryRhythm
▶ Play
The pads play a phrase — watch it, then echo it back in the same order. Each call you land grows by one and plays a touch faster. Echo on the beat and you'll find there's more here than that.

Mirror

Symmetry

MirrorReflex
▶ Play
One control, two catchers locked in a mirror — spread them around the centre to catch falling orbs on both sides. You can't always save both, so read ahead and chase the twins.

Momentum

Tether

MomentumPhysics
▶ Play
Hold to rope onto an anchor and swing; let go in the glowing arc to whip yourself across the gap. Too early and you fly flat into the ground, too late and you stall — the sweet spot is both your score and your survival.

Physics

Orbit Slingshot

PhysicsGravity
▶ Play
Your probe orbits a planet. Hold to fire a prograde thrust and bend your path through the targets — without crashing or flying off into space.

Poise

BalancePhysics
▶ Play
Tilt the beam to balance a rolling ball — roll it over the glowing target to score, without letting it slip off either end. The targets arrive in named routes, and it grows twitchier the longer you last.

Tether

MomentumPhysics
▶ Play
Hold to rope onto an anchor and swing; let go in the glowing arc to whip yourself across the gap. Too early and you fly flat into the ground, too late and you stall — the sweet spot is both your score and your survival.

Pouring

Brim

PouringPrecision
▶ Play
Hold to pour, let go to stop — except the stream is still falling, and it lands anyway. Stop above the line, under the rim, and stop in the gold to build your multiplier. You can't stop where you want; you have to stop early.

Power

Arc

PowerPrecision
▶ Play
Hold to build power, release to lob a shot at 45° — judge the distance and land it on the pad. Nail the bright centre for a bullseye and keep the combo alive.

Precision

Arc

PowerPrecision
▶ Play
Hold to build power, release to lob a shot at 45° — judge the distance and land it on the pad. Nail the bright centre for a bullseye and keep the combo alive.

Brim

PouringPrecision
▶ Play
Hold to pour, let go to stop — except the stream is still falling, and it lands anyway. Stop above the line, under the rim, and stop in the gold to build your multiplier. You can't stop where you want; you have to stop early.

Ricochet

AimPrecision
▶ Play
Aim and fire one shot that ricochets off the walls, sweeping up every target in its path. Bank several in one shot — a shot that hits nothing costs a life.

Skyline

TimingPrecision
▶ Play
Drop a sliding slab onto your tower — only the overlap stays, so the overhang is sliced off. Flush drops keep the full width; precision is the only way up. The wind shifts as you climb, so no two towers rise the same.

Span

BridgingPrecision
▶ Play
Grow a beam and drop it to bridge the gap — too short and it falls in, too long and you walk off the end. Land the tip on the far ledge to cross, and dead-centre on the stone to build your multiplier. Three misses end the run.

Ward

DefensePrecision
▶ Play
Shards close in on your core from every side — orbit your shield to block them before they land. Three strikes ends it. Catch one dead-centre and defence turns into a climbing multiplier. Point, hold the line, and see how deep you can hold.

Reflex

Echo Chamber

TimingReflex
▶ Play
An echo ring expands from the centre — catch it the instant it crosses the target band. Every hit tightens the window. Three lives.

Loft

ReflexTiming
▶ Play
Keep the glowing orbs aloft — tap a falling orb to bat it back up. You can only strike on the way down, and every few points another orb joins the air.

Polarity

ReflexMatching
▶ Play
Charged gates rush in — flip your charge, cyan or magenta, to match each one and phase through. Clash and it's over. The deeper you go, the more there is to find.

Sluice

SortingReflex
▶ Play
Coloured sparks fall one at a time — send each into the channel that matches its colour before it lands. The channels keep rearranging, so read the row and route early for a combo.

Symmetry

MirrorReflex
▶ Play
One control, two catchers locked in a mirror — spread them around the centre to catch falling orbs on both sides. You can't always save both, so read ahead and chase the twins.

Rhythm

Reprise

MemoryRhythm
▶ Play
The pads play a phrase — watch it, then echo it back in the same order. Each call you land grows by one and plays a touch faster. Echo on the beat and you'll find there's more here than that.

Sorting

Sluice

SortingReflex
▶ Play
Coloured sparks fall one at a time — send each into the channel that matches its colour before it lands. The channels keep rearranging, so read the row and route early for a combo.

Steering

Ink Bloom

SteeringSurvival
▶ Play
Steer a growing line, drink glowing motes to grow, and don't cross your own trail. The longer you live, the less room you leave yourself.

Strategy

Drove

HerdingStrategy
▶ Play
Fireflies flee your glow — get behind them and press the drove into the lantern. A slow push always works; a perfect lunge darts one straight home and grows a multiplier. Spook three off the field and the night is over.

Survival

Ink Bloom

SteeringSurvival
▶ Play
Steer a growing line, drink glowing motes to grow, and don't cross your own trail. The longer you live, the less room you leave yourself.

Tension

Reel

TensionTiming
▶ Play
There's a catch on your line and it fights back. Hold to reel it in while it's calm; ease off the instant it thrashes or the line snaps. Snap back onto the reel the moment a thrash breaks for a haul and a growing multiplier. Three snapped lines end the run.

Timing

Echo Chamber

TimingReflex
▶ Play
An echo ring expands from the centre — catch it the instant it crosses the target band. Every hit tightens the window. Three lives.

Loft

ReflexTiming
▶ Play
Keep the glowing orbs aloft — tap a falling orb to bat it back up. You can only strike on the way down, and every few points another orb joins the air.

Loom

WeavingTiming
▶ Play
Send the thread over or under each peg and alternate to weave. Grab the gold beads, dodge the barbs, and cinch the interlace at the last instant to grow your multiplier. Three snags end the run.

Reel

TensionTiming
▶ Play
There's a catch on your line and it fights back. Hold to reel it in while it's calm; ease off the instant it thrashes or the line snaps. Snap back onto the reel the moment a thrash breaks for a haul and a growing multiplier. Three snapped lines end the run.

Skyline

TimingPrecision
▶ Play
Drop a sliding slab onto your tower — only the overlap stays, so the overhang is sliced off. Flush drops keep the full width; precision is the only way up. The wind shifts as you climb, so no two towers rise the same.

Weaving

Loom

WeavingTiming
▶ Play
Send the thread over or under each peg and alternate to weave. Grab the gold beads, dodge the barbs, and cinch the interlace at the last instant to grow your multiplier. Three snags end the run.