Score
0
Best
0
Trickle
×1
Sluice
Coloured sparks fall one at a time. Send each into the channel that matches its colour — press 1–4 or tap the channel — before it lands.
The catch: the channels keep rearranging, so the matching one is somewhere new — read the row, don't memorise a key. Route a spark early (a snap) and your multiplier climbs (×2, ×3 … ×9); wait to be safe and it scores but won't grow. Wrong channel or a spark that lands is a miss — three misses end the run. It speeds up and widens as you climb the stages, and every run is built from shifting patterns, so no two play the same. Feats earn badges that stick — and the quickest hands find more than that.
Click / Space to begin
Washed out
Score0
Click or press Space to try again