Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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tileset.h File Reference
#include <QObject>
#include <QJsonValue>
#include <QVector>
#include <QString>
#include <QHash>
#include <pse-common/types.h>
#include "./db_autoport.h"
Include dependency graph for tileset.h:
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Go to the source code of this file.

Classes

struct  TilesetDBEntry
 One tileset definition: its type, graphics/block/collision pointers, etc. More...
class  TilesetDB
 The tilesets database, keyed by name. More...

Enumerations

enum class  TilesetType { INDOOR = 0 , CAVE , OUTDOOR }
 The three tileset behaviour categories. More...

Variables

constexpr var8 talkCount = 3
 Number of "talk-over" tile slots per tileset.

Enumeration Type Documentation

◆ TilesetType

enum class TilesetType
strong

The three tileset behaviour categories.

Enumerator
INDOOR 
CAVE 
OUTDOOR 

Definition at line 31 of file tileset.h.

Variable Documentation

◆ talkCount

var8 talkCount = 3
constexpr

Number of "talk-over" tile slots per tileset.

Definition at line 33 of file tileset.h.

Referenced by AreaTileset::load(), AreaTileset::loadFromData(), AreaTileset::save(), and TilesetDBEntry::TilesetDBEntry().