Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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mapdbentryspritenpc.h
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1/*
2 * Copyright 2020 Twilight
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15*/
16#pragma once
17#include "./mapdbentrysprite.h"
18#include "../db_autoport.h"
19
20class MapsDB;
21
22// A regular NPC that says a few lines and may have a script that's run
32{
33 Q_OBJECT
34
35public:
36 virtual SpriteType type() const;
37
38protected:
39 MapDBEntrySpriteNPC(const QJsonValue& data, MapDBEntry* const parent);
40 virtual void qmlRegister() const;
41
42 friend class MapDBEntry;
43};
The maps database – every map and its full layout, keyed by name.
Definition mapsdb.h:41
Import/export macro for the db library, plus the central list of DB entry pointer types declared opaq...
#define DB_AUTOPORT
Expands to the correct dllexport/dllimport decoration for this library.
Definition db_autoport.h:37
MapDBEntrySpriteNPC(const QJsonValue &data, MapDBEntry *const parent)
Build from JSON under parent.
MapDBEntrySprite()
Empty entry.
virtual SpriteType type() const
The sprite kind (overridden by subclasses).
virtual void qmlRegister() const
Register with QML.
MapDBEntry * parent
Owning map.
SpriteType
< X adjusted for Gen 1 placement.