Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
Loading...
Searching...
No Matches
mapdbentryspritenpc.cpp
Go to the documentation of this file.
1/*
2 * Copyright 2020 Twilight
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15*/
16
21
22#include <QQmlEngine>
23#include "mapdbentryspritenpc.h"
24
26 MapDBEntry* const parent) :
28{
30}
31
33{
34 static bool once = false;
35 if(once)
36 return;
37
38 qmlRegisterUncreatableType<MapDBEntrySpriteNPC>(
39 "PSE.DB.MapDBEntrySpriteNPC", 1, 0, "MapDBEntrySpriteNPC", "Can't instantiate in QML");
40 once = true;
41}
42
virtual SpriteType type() const
Returns NPC.
MapDBEntrySpriteNPC(const QJsonValue &data, MapDBEntry *const parent)
Build from JSON under parent.
virtual void qmlRegister() const
Register with QML.
MapDBEntrySprite()
Empty entry.
MapDBEntry * parent
Owning map.
SpriteType
< X adjusted for Gen 1 placement.