Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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gamedata.h
Go to the documentation of this file.
1/*
2 * Copyright 2019 Twilight
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15*/
16#pragma once
17#include <QObject>
18#include <QJsonDocument>
19#include <QByteArray>
20
21#include "../db_autoport.h"
22
23class QQmlEngine;
24
25// This helps with getting game data from the JSON files
26
35class DB_AUTOPORT GameData : public QObject
36{
37 Q_OBJECT
38
39public:
40 // Get Instance
41 static GameData* inst();
42
43 // Retrieves JSON document from disk
44 // Passed by value because of Qt's COW principle ensures no speed loss
45 // Give the name of the file in /assets/data without the .json file extension
46 const QByteArray jsonRaw(const QString filename) const;
47 const QJsonDocument json(const QString filename) const;
48 Q_INVOKABLE const QString jsonStr(const QString filename) const;
49
50public slots:
51 void qmlProtect(const QQmlEngine* const engine) const;
52
53private:
54 GameData();
55
56 void qmlRegister() const;
57};
const QJsonDocument json(const QString filename) const
Parsed document for filename.
Definition gamedata.cpp:45
static GameData * inst()
The process-wide GameData singleton.
Definition gamedata.cpp:71
void qmlProtect(const QQmlEngine *const engine) const
Pin to C++ ownership.
Definition gamedata.cpp:56
const QString jsonStr(const QString filename) const
filename as a string (for QML).
Definition gamedata.cpp:51
const QByteArray jsonRaw(const QString filename) const
Raw bytes of filename (no .json extension).
Definition gamedata.cpp:29
Import/export macro for the db library, plus the central list of DB entry pointer types declared opaq...
#define DB_AUTOPORT
Expands to the correct dllexport/dllimport decoration for this library.
Definition db_autoport.h:37