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Plays the short "item landed here" effect at a despawn location: an optional one-shot sound plus a burst of particles that repeats for a configured number of ticks before self-destructing. Takes a plain Location so it is decoupled from how the location was stored.
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Drives a single item through the despawn pipeline: it repeatedly picks a random, not-yet-tried despawn location, loads that chunk, and offers the item to each despawn strategy (PaperMcDespawnedItems.strategies) in priority order until the item is fully placed or the location budget runs out.
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Bounds the automatic despawn pipeline so a flood of despawning items can't storm the server, and shares that bounded budget fairly between players.