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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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A deep, structured account of how Pokered Save Editor 2 is built – the macro systems, the micro systems, and how they wire together. This is the "understand the whole machine" reference; it grows alongside the project-wide documentation pass tracked in ../reference/documentation.md.
Read in this order:
| Doc | Scope |
|---|---|
| overview.md | Start here. The macro picture: the four layers, the boot sequence, the runtime data flow, and the byte-fidelity contract. |
| common.md | The common layer – shared integer types, Random, Utility, the QML-ownership pattern. |
| savefile.md | The byte-exact parse/expand/flatten core (core spine done; expanded/ tree in progress). |
| db.md | The singleton reference databases and entry structs (spine + conventions done; databases in progress). |
| app.md | (written as the app layer is documented) Boot, Bridge, engine providers, QML list models. |
| qml.md | The QML screen/fragment tree and how it binds to the Bridge (convention set; components in progress). |
How this relates to the other notes: