Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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namespokemon.cpp
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1/*
2 * Copyright 2019 Twilight
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15*/
16
21
22#include <QVector>
23#include <QJsonArray>
24#include <QtMath>
25#include <QQmlEngine>
26
27#include "./namespokemon.h"
28#include "../util/gamedata.h"
29#include <pse-common/random.h>
30#include <pse-common/utility.h>
31
33{
34 static bool once = false;
35 if(once)
36 return;
37
38 qmlRegisterUncreatableType<NamesPokemon>("PSE.DB.NamesPokemon", 1, 0, "NamesPokemon", "Can't instantiate in QML");
39 once = true;
40}
41
43 : AbstractRandomString("namesPokemon")
44{
46}
47
49{
50 static NamesPokemon* _inst = new NamesPokemon;
51 return _inst;
52}
AbstractRandomString(const QString fileName)
virtual void qmlRegister() const
Register NamesPokemon with QML.
NamesPokemon()
Private – use inst(); loads the pokemon-names asset.
static NamesPokemon * inst()
The process-wide NamesPokemon singleton.