Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Version History — February 2020

← All months (index) · 163 commit(s) this month.


2020-02-29 – Pokemart screen almost done

91bb75a - Twilight

Near-final touches to the Pokemart screen and its market model.

2020-02-29 – Show red when an item can't be checked out

b71a78c - Twilight

The cart amount edit now turns red when that individual item can't be checked out.

2020-02-29 – Maybe fix the cart-left money exchange bug

44b97ec - Twilight

An attempt to fix a "cart left" math bug in the money-exchange entry; the message admits the math here has been a slog.

2020-02-29 – More Pokemart fixes and tweaks

8660c19 - Twilight

A batch of fixes across the market entry types (Game Corner Pokemon, money, player item, store item) and the screen.

2020-02-29 – More Pokemart screen progress

36fd3ce - Twilight

Continues building the Pokemart screen and market model, including the minus (decrement) cart button.

2020-02-29 – Merge master

c96c982 - Twilight

A routine merge of the master branch from the remote.

2020-02-29 – Important Pokemart bug fix; proper error messages

db8abf4 - Twilight

A meaningful fix to the store-item market entry that gets many things working correctly and showing the right error messages.

2020-02-29 – 500-commit README emoticon update

4bc581f - Twilight

A celebratory one-line README tweak marking 500 commits.

2020-02-29 – More Pokemart screen changes

54f85d1 - Twilight

A variety of changes to the Pokemart screen and market model, with small additions to the footer-button components it uses.

2020-02-28 – Many Pokemart screen + MVC changes

7dec38c - Twilight

A large round of fixes, updates and improvements across the Pokemart screen and its market model (~280 lines).

2020-02-26 – Message for unsellable items; grey out more info

a165847 - Twilight

The Pokemart now shows a message when an item can't be sold and greys out the information that doesn't apply.

2020-02-26 – More Pokemart progress

64aa434 - Twilight

Continued progress on the Pokemart screen and money entry handling.

2020-02-26 – More Pokemart fixes

6e9d3fd - Twilight

Small fixes to the Pokemart screen and market model.

2020-02-26 – More Pokemart fixes and improvements

3a49de8 - Twilight

Further fixes and improvements to the market entry, model and screen.

2020-02-26 – Fix price overflow above 255 (make prices 16-bit)

f19ee18 - Twilight

A one-line type fix: item prices were stored in an 8-bit variable and corrupted above 255, so the field is widened to 16-bit and prices now display correctly.

2020-02-26 – More changes and improvements

a3d2069 - Twilight

Various improvements touching the Game Corner data/JSON and simplifying the market model.

2020-02-26 – Various fixes

2d64422 - Twilight

Assorted fixes in the money entry, market model and Pokemart screen.

2020-02-26 – More UI progress

0c1e24c - Twilight

A sizable layout reworking of the Pokemart screen.

2020-02-25 – Polish money/coin exchange; clean up UI

b50172d - Twilight

Tweaks and fixes that polish the money-and-coin exchange behavior and tidy up the Pokemart UI.

2020-02-25 – Fix store items not being added

30718d6 - Twilight

Fixes a bug where store items weren't being added to the market list.

2020-02-25 – First Pokemart screen exists (rough but doesn't crash)

7749322 - Twilight

The Pokemart screen comes into existence: ~180 lines of new QML plus the market model and router wiring. Twilight's candid message: it doesn't crash, but it looks like garbage and needs serious work.

2020-02-25 – Fix a pure-virtual-function trip-up; it runs again

2914f9d - Twilight

Fixes the market entry class hierarchy so the app runs and loads again. The message reflects on learning a detail about C++ pure virtual functions that had escaped Twilight over the years – a few minutes of research and a small fix sorted it.

2020-02-25 – It compiles

1d22e50 - Twilight

A two-line fix that gets the market model compiling; the open question in the message is whether it'll actually run.

2020-02-25 – Register the model with QML

93f6257 - Twilight

A forgotten step: registers the new model with QML so it can be tested.

2020-02-25 – Ready for a first test run

2eb0534 - Twilight

Wires the market model into the bridge and gets it to a testable state, with the caveat that it's untested and may be full of bugs.

2020-02-25 – Finalize the market MVC (money entry)

66c2017 - Twilight

Cleanup and finalization of the market model design, including a fleshed-out money market-entry type and a substantial trim of the model itself.

2020-02-25 – Enhance the market MVC code

96db54f - Twilight

Further refinement of the market entry base and its subclasses.

2020-02-25 – Split Game Corner Pokemon entry into its own file

8b51279 - Twilight

A cleanup that moves the Game Corner Pokemon market-entry code out of the model and into its own ItemMarketEntryGCPokemon class.

2020-02-25 – Various market MVC tweaks

6ab3bf9 - Twilight

Small tweaks and fixes across the market entry types (message, player item, store item).

2020-02-25 – More market MVC (store item entry)

0ec348f - Twilight

Slow but steady progress on the market model, mainly building out the store-item market-entry class. The message admits it's a bigger challenge than expected.

2020-02-24 – Split out the Player Item market entry

89bae48 - Twilight

Cleanup that moves the player-item market-entry code out of the model into its own ItemMarketEntryPlayerItem class.

2020-02-24 – Restructure the over-complicated market model

b3922618 - Twilight

A cleanup pass on the market model, which had grown too complicated. Introduces the market-entry base and a message entry type, and adds the party/storage helpers the model needs.

2020-02-24 – More store MVC progress

523ca40 - Twilight

Continued work on the store side of the market model.

2020-02-23 – More market model progress

173256a - Twilight

Further build-out of the market model.

2020-02-23 – Stopping point: the C++ model behind the Pokemart screen

fb3ac4f - Twilight

A checkpoint laying down the first large version (~570 lines) of the market model that will feed the QML Pokemart screen. The message notes it's already quite a lot.

2020-02-23 – Standardize buy/sell prices in money and coins

f748718 - Twilight

A larger refactor giving every item standardized buy and sell prices in both currencies (money and coins), reaching into the items and Game Corner databases and the item fragments.

2020-02-23 – Deep-link TM items in the Game Corner data

df3525e - Twilight

Extends the Game Corner database's deep-linking to cover TM items as well.

2020-02-23 – Finish coding the Game Corner database (untested)

7605979 - Twilight

Completes the Game Corner database code (loading/linking the gameCorner data), though it's not yet tested.

2020-02-23 – Merge master

55a657b - Twilight

A routine merge of the master branch from the remote.

2020-02-23 – Add the Game Corner data (no DB code yet)

8fd879c - Twilight

Adds the gameCorner.json data file (the casino prize list), ahead of writing the database code to consume it.

2020-02-23 – Mark all items sellable/unsellable with proper pricing

48e3602 - Twilight

A data update to items.json marking which items can and can't be sold and giving each correct pricing.

2020-02-23 – Note sortable Pokedex in the README

5f154ed - Twilight

A one-line README update recording the sortable Pokedex feature.

2020-02-23 – Performance tweak in the item storage model

cad972f - Twilight

A small change to the item storage model to improve performance.

2020-02-23 – Merge master

d93da9c - Twilight

A routine merge of the master branch from the remote.

2020-02-23 – Sortable Pokedex (dex number / name / internal order)

7c24e29 - Twilight

Adds sorting to the Pokedex, cycling between dex number, Pokemon name, and the game's internal (creation) ordering, backed by changes to the Pokedex model and the three-button footer.

2020-02-23 – Note redesigned Item screen in the README

57b97e7 - Twilight

A one-line README update noting the better-designed item screen UI.

2020-02-23 – Fix bag randomizing the same as storage

24f2bde - Twilight

Restores the original design where the player's bag randomizes differently from bag storage; the distinction had been lost when the two were merged.

2020-02-23 – Remove debug code for now

c624426 - Twilight

Strips some temporary debug code from the item storage model.

2020-02-22 – Fix a ListView bug: items move and sort correctly

3324db3 - Twilight

Another fix in the item storage model so items move and sort correctly in the list.

2020-02-22 – Merge master

32b95fe - Twilight

A routine merge of the master branch from the remote.

2020-02-22 – Clean up the Bag screen UI (and another ListView glitch)

1799397 - Twilight

Tidies the Bag screen's item pane so it looks much better. The message is a long vent of frustration with Qt's QML ListView + C++ MVC combination, predicting the bag screen will be perpetually glitchy no matter the effort.

2020-02-22 – Update README with new screenshots

106a7c4 - Twilight

A README update adding new screenshots.

2020-02-22 – Prepare to create the Pokemart screen

782e340 - Twilight

Groundwork for the upcoming Pokemart screen (adds its home-menu icon), whose purpose is to let you buy and sell items as if in-game rather than editing every value by hand.

2020-02-22 – Maybe fixed it (more ListView wrangling)

c5184fd - Twilight

A fix in the item storage model that appears to stop the crashing, with another aside about how much Twilight dislikes wiring QML ListView to a C++ model.

2020-02-22 – Cleanup; an old bug returns

3e9e367 - Twilight

A big cleanup of the item storage box, model and bag UI. The message laments that a previously-fixed bug has crept back in and that one rarer, minor ListView glitch is being left alone deliberately as not worth the cost to chase.

2020-02-22 – Merge master

a152b8b - Twilight

A routine merge of the master branch from the remote.

2020-02-22 – Bag actions somewhat working (needs cleanup)

2056319 - Twilight

Gets the bag's item-reordering actions roughly working: move up/down, move to top/bottom and transfer, backed by new icons and substantial additions to the item storage box, model and bag UI. Acknowledged as needing major cleanup.

2020-02-22 – Emphasize more details in README

c24f523 - Twilight

A README wording update emphasizing more detail.

2020-02-21 – Emphasize link to the older version in README

28c01a9 - Twilight

A one-line README tweak making the link to the older editor more prominent.

2020-02-21 – Emphasize WIP status in README

c47d7b6 - Twilight

A README tweak making the work-in-progress status clearer.

2020-02-19 – Combine bag and storage into a single "Items" entry

d7d61fa - Twilight

Removes the separate bag and storage icons from the home screen; the bag is now simply "Items," combining the item bag and item storage in one place.

2020-02-19 – Bag screen: add sort; prep checkboxes

0b932ba - Twilight

More bag-screen progress: adds a sort function and the icons/groundwork for checkboxes that will move many of the per-row buttons behind a selection model.

2020-02-18 – Drag-and-drop defeat (the Qt drag-n-drop rant)

53d69ea - Twilight

Functionally tiny – just adds a grip icon – but the message records 4-5 hours lost trying and failing to get QML drag-and-drop working, with a long lament about how hard Qt makes it and how the documentation skews toward C++ rather than QML. Drag-and-drop is effectively abandoned here.

2020-02-18 – Various Bag screen work

a577161 - Twilight

Assorted progress on the bag screen, the item-select model and the item box view.

2020-02-18 – Rework QML registration

2837cfb - Twilight

Overhauls how types are registered with QML in the boot linkage, with another a remark about how little C++ help carries over to QML.

2020-02-18 – Polish the Bag screen; rename ItemsModel -> ItemSelectModel

ae79838 - Twilight

Polishes the bag screen and renames the items model to ItemSelectModel to better reflect its role (driving the item dropdown), with more work still to do.

2020-02-18 – Bag progress; rename models, drop PlayerItems

e513683 - Twilight

A big bag-screen step: the bagitemsmodel becomes itemstoragemodel, the separate playeritems object is removed in favor of the item fragments, and the item-select combo, box view and pane take shape. Notes that ItemsModel was accidentally deleted in a naming clash and will need recreating.

2020-02-17 – Rudimentary bag implementation

e1dfd7e - Twilight

A first rough working bag, wiring the player-items object through the bag model to the Bag screen.

2020-02-17 – Mid-implementation items MVC (may not build)

2e22b75 - Twilight

A checkpoint partway through the items MVC, with the caveat that it likely won't compile yet.

2020-02-16 – Begin implementing items

ea41008 - Twilight

Starts the items feature: a first ItemsModel, the player-items object, the Bag screen and its home-menu entry.

2020-02-16 – Merge master

512734f - Twilight

A routine merge of the master branch from the remote.

2020-02-16 – Fix Pokedex preview update on click

cf104b4 - Twilight

A small Pokedex fix so the preview image updates correctly when a row is clicked.

2020-02-16 – Complete the Pokedex screen

8666ebe - Twilight

A two-line finishing touch declaring the Pokedex screen done.

2020-02-16 – Pokedex: notify per-row changes (keep scroll position)

0b4efe3 - Twilight

Changes the Pokedex to notify the model of individual row changes instead of a full reset, so toggling an entry no longer scrolls the list back to the top.

2020-02-16 – Almost finished with the Pokedex

db11919 - Twilight

The bulk of the Pokedex screen lands (~290 lines of QML plus the model and the pokedex object): the seen/owned counts, the scrolling species list, and the toggle/footer actions.

2020-02-16 – Note Pokedex screen in the README

3caeb68 - Twilight

A one-line README update recording the Pokedex screen.

2020-02-16 – Changing name/ID preserves non-trade Pokemon status

116e073 - Twilight

Makes editing the player name or ID automatically update all non-traded Pokemon so they keep their non-trade (owned) status – the cascade that later commits guard so carefully to do atomically.

2020-02-16 – Handle the "no starter" case

04b2a3f - Twilight

A tweak to the starters model to correctly account for there being no starter selected.

2020-02-15 – Note Trainer Card screen in the README

43fa793 - Twilight

A one-line README update recording the Trainer Card screen.

2020-02-15 – Final Trainer Card tweaks

79df794 - Twilight

A few finishing tweaks to the trainer-card front layout.

2020-02-15 – Finalize the Trainer Card (badges)

f571395 - Twilight

Rounds out the trainer card: adds the eight gym-badge images and the BadgesModel/ListBadges grid, and consolidates the card-front layout into CardFront, shrinking the screen file down to a thin host.

2020-02-15 – Tweaks and tooltips

2a087fa - Twilight

Adds tooltips across the trainer-card edit fields (via a new InfoButtonReg) and makes small adjustments.

2020-02-15 – Merge master

d7b132f - Twilight

A routine merge of the master branch from the remote.

2020-02-15 – Clean up Trainer Card; hover-reveal menu buttons; split into fragments

a4d4a7b - Twilight

A big cleanup that breaks the monolithic Trainer Card screen into per-field fragments (money, coins, the playtime sub-fields, starter, ID, name) and adds the hover-revealed RandomMenu overflow button.

2020-02-09 – Update before/after image in README

56935fb - Twilight

A one-line README image update.

2020-02-09 – Update README with new images

6bf8469 - Twilight

A small README update swapping in new images.

2020-02-09 – Mostly complete the Trainer Card front

de3bc9b - Twilight

A large step that builds out most of the trainer-card front (~400 lines of QML), backed by a new PokemonStartersModel and additions to the player-basics and world-other objects.

2020-02-09 – Remove the card corner radius

b120d43 - Twilight

A one-line visual tweak removing the trainer card's rounded corners.

2020-02-09 – Trainer Card progress

a719901 - Twilight

Early build-out of the Trainer Card screen, with supporting tweaks to the text field and name-display menu.

2020-02-08 – Fix save not flattening (and a crash in flatten)

30ff511 - Twilight

Fixes two save bugs: the save file wasn't being flattened back to bytes before writing, and flattening it surfaced a crash that's also fixed here.

2020-02-08 – Add Red artwork; fix quick-edit positioning

4316a5b - Twilight

Adds a Red character image (a game image, since no good Creative Commons original could be found) and fixes an annoying bug where the quick-edit popup floated far above the text it was editing.

2020-02-08 – Preview tileset defaults to your current map

6c9197d - Twilight

Makes the simulated preview tileset default to the player's current map's tileset, via new settings support.

2020-02-08 – Slight README image change

c79b3c7 - Twilight

A minor README image tweak.

2020-02-08 – Note the 3-stage name editor in the README

f4bd988 - Twilight

A README update calling out the considerable work that went into the three-stage name editor.

2020-02-08 – Complete the 3-stage text editor

d5b52a5 - Twilight

Finishes the three-stage name/text editor: the paged picker is simplified, the search criteria are added, and a full tileset picker is introduced as the alternate character-entry view.

2020-02-08 – Almost done with the stage-3 editor

0e8ee36 - Twilight

Nearly completes the full-keyboard picker, adding the live TilesetDisplay preview.

2020-02-08 – Complete the Font Details view

ac94aa8 - Twilight

Finishes the side detail panel that describes the selected character/code, with font-data fixes and a backspace/clear icon.

2020-02-08 – Fix the edited string not updating on external changes

359e395 - Twilight

A small fix so the full keyboard's working string updates when changed from outside.

2020-02-08 – Colorize the font categories

f03a94c - Twilight

Adds per-category colors (normal, control, picture, single/multi-char, variable) to the character picker, defined in settings.

2020-02-08 – Add UTF-8 symbol aliases for box-art characters

d39b24e - Twilight

A font-data update giving the box-art font characters readable UTF-8 symbol aliases.

2020-02-08 – Cleanup; prep the details display

678a22d - Twilight

Restructures the full keyboard (splitting out the search root/results) ahead of adding the character detail display.

2020-02-08 – Cleanup before the full name editor

e858e61 - Twilight

A large refactor that pulls the full keyboard apart into reusable fragments (NameFullEdit, NameFullHeader, NameFullTileset, the search container/ criteria/param), shrinking the screen file dramatically.

2020-02-08 – Font data tweaks

25759bb - Twilight

Minor adjustments to the font data.

2020-02-07 – Implement the character search function

e145d3b - Twilight

Major full-text-editor progress: adds the font search (a FontSearch helper and FontSearchModel) so the character picker can be filtered, with lots still to do.

2020-02-07 – Build out the full text editor body

6e9275d - Twilight

Adds much of the full keyboard's main body.

2020-02-07 – Complete the stage-3 editor header and footer

ecc07aa - Twilight

Finishes the header and footer of the full name editor, with supporting settings.

2020-02-07 – More stage-3 name editor progress

b6eacb5 - Twilight

Continued work on the full keyboard, including a tileset-less variant of the name-display menu.

2020-02-07 – 400-commit celebration

be76e26 - Twilight

A one-line README note marking 400 commits.

2020-02-07 – Merge master

a0c5821 - Twilight

A routine merge of the master branch from the remote.

2020-02-07 – Begin the stage-3 name editor (full keyboard)

772b2ba - Twilight

Starts the final, third stage of the name editor – the full on-screen keyboard – wiring its modal into the router.

2020-02-06 – Finish the name-controls refactor

571cabd - Twilight

Circles back and completes a refactor of the name controls, landing the NameDisplay, NameEdit, the name menu and the tileset menu/model as reusable pieces (~760 lines).

2020-02-06 – Tailored randomization for the Trainer Card

debf42e - Twilight

Adds a randomization tuned for the Trainer Card screen (e.g. playtime), via the world-other object.

2020-02-06 – Finish refactoring the modal/non-modal screens

291757d - Twilight

Completes the screen refactor for everything built so far, including the About and File Tools modals and a shared scroll bar.

2020-02-06 – Minor fixes; primary color tweak

755fce8 - Twilight

Small fixes: removes an anchors.fill on a home child and adjusts the Material primary color in the config.

2020-02-06 – README images and note after refactor

261af11 - Twilight

A README update with new images and a note following the refactor.

2020-02-06 – App opens to the New File page; drop async attributes

9b8529e - Twilight

Makes the app open straight to the New File page on launch and removes some asynchronous-load attributes.

2020-02-06 – Finish refactoring the NewFile screen + fragments

18f1edb - Twilight

Completes the NewFile modal and its fragments (tile button, recent-files tile) under the new structure.

2020-02-06 – Start adding components back in

07de33d - Twilight

Begins reintroducing UI pieces on top of the new router: the New File modal and its fragments (info button, credit work, modal close, recent-files tile, tile button).

2020-02-06 – Implement the routing system

d0b4f41 - Twilight

A pivotal step in the rewrite: introduces the Router (the C++ navigation system) and wires the app, header and home screen to it. Early tests show it working well. This is the foundation of the bridge/router navigation used throughout the app.

2020-02-06 – Cleanup and de-pollute the global namespace

f4681e9 - Twilight

More reorganization: code is pulled into its own namespace instead of the global one, and settings is moved under the new bridge folder.

2020-02-06 – Cleanup and moving forward

483fee0 - Twilight

Rebuilds the home screen on the new structure – the icon delegate, icons view, the home icons model and the footer button – collapsing the old monolithic home file.

2020-02-05 – More refactoring integration

39a0d41 - Twilight

Continues integrating the new structure: settings, the app header, footer button and home screen all get reworked.

2020-02-05 – Begin clearing out and redoing things better

cb36cbc - Twilight

The clean-slate moment of the QML rewrite: nearly 2,000 lines of the old architecture are deleted (the Loader/Pages.js/Style.js approach, the old sections and screens) in favor of the new router-based structure. Twilight notes QML forced the issue but it exposed many things that had been done wrong.

2020-02-05 – Decide to rewrite (Loader + object chain are a disaster)

aba290a - Twilight

The turning point: with QML's Loader and the object chain judged unworkable, Twilight commits to rethinking and rewriting large parts of the UI. A small change here precedes the big teardown in the next commit.

2020-02-05 – Begin the full keyboard

94880ab - Twilight

An early start on the full keyboard (then a pseudo-modal NameEditFull), later reworked into the stage-3 editor.

2020-02-05 – Add comments to App.qml

4010026 - Twilight

Adds a few explanatory comments to App.qml.

2020-02-05 – Tweaks, fixes and cleanup

f32b04c - Twilight

Small fixes and cleanup around the name editing controls (removes an old edit button).

2020-02-05 – Code cleanup (rename icon buttons)

23f583b - Twilight

Cleanup that renames the round/square icon button components and extends the name editor, adding a keyboard icon.

2020-02-05 – Nudge the accept button over

bc12682 - Twilight

A one-line spacing fix moving the name editor's accept button away from its neighbor.

2020-02-05 – New image of the 3-stage text editor

aeba42a - Twilight

A one-line README image addition.

2020-02-05 – Move the menu button up to the stage-2 edit

14aec09 - Twilight

Relocates the overflow menu button into the stage-2 quick-edit, where Twilight felt it made more sense.

2020-02-04 – Pull more code out of the oversized NameDisplay

1c18e46 - Twilight

Extracts the name-display menu and tileset menu into their own files to shrink the very large NameDisplay.

2020-02-04 – Non-repeating name/example randomization

7eff6bb - Twilight

Restores name and example randomization but removes each used value so it can't be picked again, auto-reloading the pool once it's depleted.

2020-02-04 – Stages 1 and 2 of the name editor done

b236f5f - Twilight

Completes the first two of the three name-editor stages (the inline display and the quick edit), adding ~150 lines to NameDisplay.

2020-02-04 – Link name preview to global tileset/outdoor setting

1e353bc - Twilight

Ties the name preview to the app-wide simulated tileset and outdoor/indoor setting, and adjusts the feedback messages.

2020-02-04 – Replace name randomization with an incremental list

12eb978 - Twilight

Drops random name selection in favor of stepping through an incremental list, because the randomizer kept re-picking the same names.

2020-02-04 – Smarter stage 1 & 2 name edit

580f29b - Twilight

Makes the first two name-editor stages smarter, backed by a font helper.

2020-02-04 – More work on text-editor stages 1 & 2 (examples DB)

9c2030a - Twilight

A broad batch adding the example-name databases (player/rival/Pokemon) and their JSON data, wired into the boot path and the name editor.

2020-02-03 – Expose name text size to QML

0d0ee91 - Twilight

Adds the ability for QML to query the on-screen tile size of a name, which the editor uses for its byte-count feedback.

2020-02-03 – More progress on text-editor stages 1 & 2

81d4f41 - Twilight

Continues the editor, adding the accept and edit buttons and reorganizing the name controls into their own folder.

2020-02-03 – Build the 3-stage text editor (stage 2 nearly done)

e1ed290 - Twilight

Slow but steady progress on the three-stage text editor, with the second stage nearly complete (edit button, name edit field).

2020-02-03 – Register Fonts for QML access

f4573534 - Twilight

Makes the fonts database fully registered and accessible from QML.

2020-02-03 – Font data: add tips and aliases; drop useTilemap

d7e0630 - Twilight

A large font-data update adding per-character tips and aliases and removing the redundant old useTilemap field.

2020-02-03 – Reorganize the UI files

0790db8 - Twilight

A structural tidy-up sorting the UI fragments into general/modal/navbar folders and the screens into modal/non-modal, plus the sections into major/sub.

2020-02-03 – Modals just "close" instead of changing page

154eadc - Twilight

Changes the modals (About, File Tools, New File) to simply close rather than triggering a full page change.

2020-02-02 – Minor QML adjustments

011ace2 - Twilight

Small tweaks to NameDisplay.

2020-02-02 – Start integrating as a Qt Quick module

132af19 - Twilight

Begins folding the name display into Qt Quick as its own component, moving logic out of the Trainer Card screen into NameDisplay.

2020-02-02 – Improve font preview rendering

8b785cf - Twilight

Reworks the font preview provider to be more useful, consistent and QML-friendly, deleting a lot of redundant code.

2020-02-02 – Remove caching; fix big memory leaks

333a5cb - Twilight

Disables image caching for now and fixes some significant memory leaks in the font preview and tileset engine.

2020-02-02 – Minor changes and fixes

9fb4c25 - Twilight

Small fixes to the font preview provider.

2020-02-02 – Add no-preview stripes over the font overlay

1135d0e - Twilight

An asset update adding the striped "no preview" overlay to the font tileset image.

2020-02-02 – Font preview mostly stable

02604d3 - Twilight

A round of fixes after which the font preview is considered mostly stable.

2020-02-02 – Work around Qt Quick's broken URL encoding (hex trick)

8fe8447 - Twilight

Solves a thorny problem: Qt Quick URL-encodes the preview string but can't decode its own encoding. After much trial and error, the fix is to convert the string to hex in QML, pass that to C++, and decode from hex there – the basis of the encodeBeforeUrl helper still used today.

2020-02-02 – Fix a tricky FontDB index/name clash

340ce85 - Twilight

A small but hard-won fix for a bug where a font's index clashed with its named numeric value.

2020-02-02 – More font preview fixes

9f744f5 - Twilight

Continued fixes to the font preview.

2020-02-02 – More waves of fixes

07afac2 - Twilight

Another round of font preview fixes.

2020-02-02 – First wave of FontPreviewProvider fixes

9c06e23 - Twilight

An initial round of fixes to the font preview provider, plus a re-export of the tileset images.

2020-02-02 – Slight fixes before testing

5c27d64 - Twilight

Minor tweaks getting the font preview ready for its first test.

2020-02-02 – Add the FontPreviewProvider (untested)

49e47c3 - Twilight

Introduces the FontPreviewProvider (~540 lines) – the C++ image provider that renders names in the Game Boy font for QML. Brand new and untested at this point; it becomes the engine behind every in-game-style name preview.

2020-02-02 – FontsDB tweaks; remove default tileset background

ff64960 - Twilight

Expands the fonts database and removes a default background on the tileset.

2020-02-02 – Update the XCF project file

365108a - Twilight

A binary update to the GIMP source file for the tileset assets.

2020-02-02 – Remove background on the font tileset

c0dcbb9 - Twilight

A tiny asset tweak removing the background from the font tileset image.

2020-02-01 – Fix the last scaling/blurriness issue

0fb0106 - Twilight

Solves the remaining blur problem: the provider had reported the wrong size for the "whole" tileset, so Qt Quick was rescaling it. With the correct size reported, Qt Quick stops scaling and the tiles render crisp.