Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Version History — January 2020

← All months (index) · 216 commit(s) this month.


2020-01-31 – Fix animation direction; tileset engine complete

e87bdf4 - Twilight

Corrects the tile animation direction; with that, the tileset engine is considered complete.

2020-01-31 – Animation reversed; work out the speed

0fe36d7 - Twilight

Nails the animation speed but finds the wave animation playing backwards, to be flipped next.

2020-01-31 – Work out many issues including blurriness

4927f75 - Twilight

Resolves many tileset engine/provider issues, including blurriness – a big improvement overall.

2020-01-31 – Tweaks fixing most issues (tile number remains)

fd7f8df - Twilight

Fixes most of the tileset issues, leaving a tile-numbering problem for next.

2020-01-31 – About to test the tileset engine

5d7d2d7 - Twilight

Trims the test screen down ahead of trying out the tileset engine.

2020-01-31 – Add the tileset engine and provider (untested)

22baf52 - Twilight

Introduces the TilesetEngine and TilesetProvider (~460 lines) – the C++ side that builds and serves animated tileset images to QML. Brand new and untested; this becomes the engine behind the TilesetDisplay previews.

2020-01-31 – More tileset folder updates

6c5cfc2 - Twilight

Renames the outside-animation tiles to flower tiles and prunes some unused frames.

2020-01-31 – Move boot code into its own folder

73322ba - Twilight

A tidy-up relocating the boot code (boot, bootDatabase, bootQmlLinkage) into a dedicated boot/ folder.

2020-01-31 – Clean up MainWindow; move Random into a folder

19db2b1 - Twilight

Cleans up the main window code and moves the random helper into a common/ folder; the many one-line edits across the codebase just follow that move.

2020-01-31 – Reorganize the folder structure

d452098 - Twilight

A broad asset reorganization, sorting icons into app/fontawesome/mon-icons subfolders.

2020-01-31 – Add a test trainer page to QML

bfdf0eb - Twilight

Adds a test Trainer Card page in QML as a launching pad for the work ahead.

2020-01-31 – Expose font searching to QML

c7a9d05 - Twilight

Makes the font search accessible from QML.

2020-01-30 – Clean up image assets; better tileset support

ed36242 - Twilight

A large asset overhaul: removes the old contrast/font/pic-tileset/splash images and replaces them with the cleaner tilesets/ set (per-location PNGs plus the font and outside-animation frames), updating the resource file accordingly.

2020-01-29 – Some progress on animations

2f2375e - Twilight

A modest pass at UI animations across the app, About, File Tools, New File and the nav-bar buttons – didn't get far but helped.

2020-01-29 – Shorten the Re-Roll label

62a3cf0 - Twilight

A one-line tweak dropping the longer title, leaving the footer button just "Re-Roll".

2020-01-29 – Add an About screen with proper credits

3c581d1 - Twilight

Adds the About screen to credit everyone and every resource used, backed by a new credits.json, a Credits database and CreditsModel.

2020-01-29 – Merge master

543a0bb - Twilight

A routine merge of the master branch from the remote.

2020-01-29 – Add wallpaper for the upcoming About screen

3045d0c - Twilight

Adds the starters wallpaper image (and its attribution) for the About screen.

2020-01-29 – Add populated home screen image to README

af3bf28 - Twilight

A README image update showing the populated home screen.

2020-01-29 – Populate the home screen with icons

019bde4 - Twilight

Fills in the home screen's initial navigation icons.

2020-01-29 – Add tooltips and info buttons

21aeaa1 - Twilight

Introduces the tooltip system (MainToolTip) and info buttons across the app, File Tools and New File screens.

2020-01-29 – Add before/after image to README

aca223f - Twilight

A small README update adding a before/after image.

2020-01-29 – Update README images and File Tools screen

49a0dcd - Twilight

A README image update referencing the new File Tools screen.

2020-01-29 – Add the File Tools screen

fe8c460 - Twilight

Adds the File Tools modal (save/revert/scrub/save-as), backed by tweaks to file management.

2020-01-29 – Wire up the home and randomize-all buttons

ff9ffc1 - Twilight

Connects the home button and the randomize-all footer button to their actions.

2020-01-29 – Refactor Recent Files

24764c0 - Twilight

Cleans up the recent-files feature with a proper RecentFilesModel, making it work much better.

2020-01-28 – Complete the Recent Files menu

8f1550b - Twilight

Finishes the recent-files menu (RecentFilesTile), ahead of refactoring it into a proper model and view.

2020-01-28 – Wire up some New File screen buttons

dc9d659 - Twilight

Connects several New File screen buttons to file-management actions.

2020-01-28 – Add new preview to README

207edcf - Twilight

A one-line README preview update.

2020-01-28 – First screen complete; screen + modal switching

6626d25 - Twilight

A big UI step: finishes the look of the first screen, adds the ability to switch between screens and modals, brings in new icons and Creative Commons wallpapers, and adds the tile button, modal close and credit-work fragments.

2020-01-27 – Extra cleanup before moving forward

7bb8143 - Twilight

Reorganizes the footer into a randomize footer and renames Footer to Footer1.

2020-01-27 – Merge master

7fb4686 - Twilight

A routine merge of the master branch from the remote.

2020-01-27 – Make the whole randomize control a giant button

f832a27 - Twilight

Turns the entire randomization footer area into one large button, with tooltip support.

2020-01-27 – Progress notification in README

3553cb3 - Twilight

A short README progress note.

2020-01-27 – Reorganize the NavBar and Footer

65b665b - Twilight

Various changes tidying the navigation bar and footer button sections.

2020-01-27 – Bring in new icons

8ed57d1 - Twilight

Adds a set of custom "other" icons (edit-file, new-file, question).

2020-01-27 – Upgrade Qt & QML to the latest version

e7ff140 - Twilight

Updates the QML to the newer Qt version's conventions.

2020-01-27 – Add NavBarButtons

74a7a27 - Twilight

Adds the navigation-bar buttons.

2020-01-27 – Code cleanup and reorganization

466fa63 - Twilight

Renames main.qml to App.qml and sorts the early UI files into common/sections folders.

2020-01-26 – Set up early UI/UX framework

4ff7861 - Twilight

The first UI scaffolding: an initial Footer, NavBar and Style.js, wired into the boot path. The starting point for the whole front end.

2020-01-26 – Update shiny detection; add nature determination

8d3a09c - Twilight

Revises how shininess is determined (based on new information) and adds the retroactive nature calculation, in the Pokemon box.

2020-01-26 – Add the Pokemon icon set and the shiny algorithm

8e74cc6 - Twilight

A huge asset drop: the full set of 151 Pokemon icons (each with a shiny variant) plus the Pokemon-GO-style navigation icons, alongside the inclusion of the shiny- determination algorithm. These are the mon icons every species grid and preview uses.

2020-01-26 – Pick out initial FontAwesome icons

3b321cb - Twilight

Adds the first batch of FontAwesome icons (dice, file, save, undo, etc.) used throughout the UI.

2020-01-26 – Merge master

528773c - Twilight

A routine merge of the master branch from the remote.

2020-01-26 – Prepare to add FontAwesome icons

d8dbbc1 - Twilight

Scaffolds the FontAwesome icons folder and license ahead of importing icons.

2020-01-26 – 300 commits

64c98a8 - Twilight

A one-line README note marking 300 commits.

2020-01-26 – Victory image of progress so far

5a26ff4 - Twilight

A README "victory image" celebrating the reboot's progress after two major milestones and nearing 300 commits.

2020-01-26 – It works! First QML test

64b81af - Twilight

A milestone: the first successful QML test, plus a quick fix for a bug the refactor had introduced in the pokedex object.

2020-01-26 – More QML-friendly cleanup

5bd9372 - Twilight

Removes some now-unneeded save-file methods as part of the QML-friendliness pass.

2020-01-26 – Make the World data QML-friendly

522e4dc - Twilight

Converts the entire world subtree (general, hidden, missables, scripts, towns, trades, etc.) to expose its data the way QML needs.

2020-01-26 – Make the Player data QML-friendly

73484b4 - Twilight

The same conversion for the player subtree (basics, items, pokedex, pokemon).

2020-01-26 – Fix compile errors for a test build

25b9953 - Twilight

Small fixes to get the in-progress refactor compiling for a test.

2020-01-26 – Lots of QML-friendliness progress

e858cf9 - Twilight

A broad pass converting the area and fragment objects (sprite data, Pokemon box/ party/storage, etc.) to QML-exposed properties.

2020-01-25 – More progress

93c9fa7 - Twilight

Continued QML conversion of the item-storage and Pokemon-box fragments.

2020-01-25 – More QML compatibility

17b2da1 - Twilight

More QML-compatibility fixes across the area objects, Hall of Fame fragments and storage.

2020-01-25 – Finish the Area QML conversion

e998d0d - Twilight

Completes the expanded/area subtree's conversion to work cleanly with QML from C++.

2020-01-25 – More QML-compliant data

80c22cf - Twilight

Continues converting the area data (audio, general, loaded sprites, map, NPC) to be QML-compliant.

2020-01-25 – Changes from newly-learned QML gotchas

85dca1b - Twilight

A round of changes prompted by newly-discovered QML limitations, touching the Hall of Fame, storage, file management and save file objects.

2020-01-25 – QML int gotcha

65c732a - Twilight

Works around a QML quirk: Qt Quick only accepts strictly int-typed numbers and chokes on 8/16/32-bit integer types, so the Hall of Fame fields are adjusted accordingly. The commit message is an exasperated note about the limitation.

2020-01-25 – More work getting Qt Quick to show a number

5dd65b1 - Twilight

A broad pass touching the area, Hall of Fame, storage and save-file objects, still fighting to get a single number to display in Qt Quick.

2020-01-25 – Stepping away from the number problem

c841edf - Twilight

A tiny revert in main.qml; the message is a frustrated note about needing to walk away from the "display one number" problem and come back later.

2020-01-25 – Still fighting the framework

d7e34f7 - Twilight

Another small main.qml change accompanied by a strongly-worded message about frustration with Qt.

2020-01-24 – Convert enums for QObject + register with the meta system

9fb2775 - Twilight

Changes the data's enum classes into plain enums inside structs so QObject can expose them, and registers them with Qt's meta system as creatable – a key step for QML to read the model's enumerated fields.

2020-01-24 – Complete the QML linkage

19c2dd5 - Twilight

Finishes the QML linkage boot file that registers the C++ types with the QML engine.

2020-01-24 – More C++-to-Qt linking

99c4a15 - Twilight

Continued work wiring the C++ types into Qt.

2020-01-24 – Prepare the QML linkage setup file

75dac23 - Twilight

Adds the bootQmlLinkage file where QML type registration will live.

2020-01-24 – Database setup gets its own file

fed070b - Twilight

Adds the new bootDatabase file holding the database initialization.

2020-01-24 – Break out database setup

d180518 - Twilight

Moves the database setup out of boot.cpp into its own file, trimming boot down.

2020-01-24 – Prep for switching to the UI

edf9e5e - Twilight

Various changes preparing to move from back-end work to the front end (removes an old Navigation QML stub).

2020-01-23 – Prepare to switch to the front end

c5de7bd - Twilight

Reworks the main window in preparation for front-end work, dropping the old .ui form.

2020-01-22 – Reverse a change due to another Qt gotcha

5e26514 - Twilight

Backs out part of a boot change after hitting another Qt quirk, keeping a few bits.

2020-01-22 – Revert the Qt Meta System experiment (boot)

055974a - Twilight

Reverts the boot-side of adding everything to the Qt meta system, undone because of yet another Qt gotcha.

2020-01-22 – Revert adding the databases to the Qt Meta System

2a22158 - Twilight

Reverts the change that had registered every database header with the Qt meta system (the matching half of the revert above).

2020-01-22 – Add everything to the Qt Meta System (then immediately undo it)

7afb452 - Twilight

Finishes wiring the boot code into the Qt meta system – the commit message cheerfully notes it's about to be undone because of another Qt gotcha (which the reverts above then do).

2020-01-22 – Add databases to the Qt Meta System (outside QObject)

57a9c2a - Twilight

Registers every database header with Qt's meta system without making them QObjects. Reverted shortly after (see 2a22158) due to a Qt gotcha.

2020-01-22 – Finish converting Expanded data to the Qt Meta System

6e5c9b7 - Twilight

Completes the world subtree's conversion to the Qt meta system (general, hidden, missables, other, scripts, towns, trades).

2020-01-22 – More Expanded data to the Qt Meta System

be8fc2f - Twilight

Converts more of the world subtree (world, completed, events, general).

2020-01-21 – Add the party to the Qt Meta System

39c032f - Twilight

Brings the player subtree (basics, items, pokedex, pokemon) into the Qt meta system.

2020-01-21 – Bring all fragments into the Qt Meta System

eca6829 - Twilight

Converts the fragment objects (Pokemon storage box/set, sign, sprite, warp data) to the Qt meta system.

2020-01-21 – More Qt Meta System conversion

3acc2f0 - Twilight

Converts the map-connection data and the Pokemon box/party fragments.

2020-01-21 – More QObject conversion

1fb01e1 - Twilight

Brings the Hall of Fame and item fragments under QObject.

2020-01-21 – Fully convert Expanded/Area to QObject

31aa833 - Twilight

Completes the area subtree's conversion to QObject (pokemon, puzzle, sign, sprites, tileset, warps).

2020-01-20 – More Qt Meta System conversion (area)

7eac8c8 - Twilight

Converts more area objects (audio, general, loaded sprites, map, NPC, player) to the Qt meta system.

2020-01-20 – Yet more Qt Meta System conversion

6f60446 - Twilight

Converts the area and area-audio/general objects.

2020-01-20 – Slight adjustments

824c4bd - Twilight

Minor tweaks to the expanded root and storage objects.

2020-01-20 – Leverage change signals

edaf9a4 - Twilight

Adds the change-signal plumbing (daycare, Hall of Fame, rival, storage) that QML bindings rely on to update.

2020-01-20 – Begin integrating with QObject / Qt Quick / Model-View

d11dfd5 - Twilight

The opening of the long QObject integration: starts figuring out how to expose the expanded data through QObject, the Qt meta system, Qt Quick and Qt's model/view – the architecture that underpins the whole QML UI.

2020-01-19 – Slight sign-data fix

33fe9f5 - Twilight

A one-line fix in the sign data.

2020-01-19 – Better sign-data randomization

9447aa9 - Twilight

Improves how sign data is randomized.

2020-01-19 – Remove the failed ExpandedInterface

ee8a8a5 - Twilight

Drops the mostly-unused ExpandedInterface abstraction, which hadn't worked out, cleaning it out of every expanded object.

2020-01-19 – Move fully off QRandomGenerator to a proper interface

e1543c3 - Twilight

Completes the switch away from calling QRandomGenerator directly, routing all randomization across the codebase through the new Random helper's cleaner interface.

2020-01-19 – In-progress switch to the Random helper

58c7cba - Twilight

Partway through replacing direct QRandomGenerator use with the Random helper across the databases and area objects.

2020-01-19 – Remove old heap-allocated list code

2ce044e - Twilight

Cleans out leftover old code that heap-allocated lists and entries (keeping one deliberate exception), across the Hall of Fame, Pokemon box, pokedex and pokemon objects and the save-file iterator.

2020-01-19 – Add a proper Random class

70f9207 - Twilight

Introduces the random helper class (the wrapper around the RNG used everywhere since).

2020-01-19 – Extract a single all-purpose Item class

30cea6d - Twilight

Consolidates the various item structs into one reusable Item class, simplifying the item-storage box and player-items objects.

2020-01-19 – Clean up more very old code

cfd56ca - Twilight

Removes some long-forgotten old code (in the Pokemon database and box) that had started causing problems – believed to be the last of it.

2020-01-19 – Normalize database loading variable names

559f549 - Twilight

A consistency pass renaming the load variables uniformly across every database.

2020-01-19 – More database refactoring

bd1bc54 - Twilight

A large reorganization of many databases (moves, music, pokemon, scripts, sprite sets, tilesets, trades, trainers, types).

2020-01-18 – More reversals of important lines

735cdfb - Twilight

Restores a few more lines accidentally dropped in the maps database during the refactor.

2020-01-18 – Restore accidentally-removed important lines

0abd487 - Twilight

Puts back several important lines that the refactor had accidentally deleted across a handful of databases.

2020-01-18 – Refactor the Missables database

8681d93 - Twilight

Reorganizes the missables database code.

2020-01-18 – Add startOver to database searching

7993099 - Twilight

Adds a startOver operation to the font and map search helpers (the "show everything again" reset).

2020-01-18 – Large database reorganization

511e552 - Twilight

A big needed refactor reorganizing the database code (events, fly, fonts, hidden items/coins and more) into a cleaner shape.

2020-01-17 – Expand NewGoals.md

01f82e1 - Twilight

Adds more to the project's goals document.

2020-01-17 – Deep-link the database entries

811c4d3 - Twilight

Adds cross-references ("deep links") between database entries across many databases, so e.g. a map entry can point straight at its related records.

2020-01-16 – Complete the storage system (and all of Expanded Data)

3fe78d5 - Twilight

Finishes the item/Pokemon storage objects (boxes and sets) and the storage root – completing the entire expanded-data model that parses a save into editable objects.

2020-01-16 – Complete the Rival expanded data

dfab644 - Twilight

Adds the rival object to the expanded data.

2020-01-16 – Complete the Hall of Fame expanded data

a48adfa - Twilight

Adds the Hall of Fame object to the expanded data.

2020-01-16 – Complete the Daycare expanded data

44d3598 - Twilight

Adds the daycare object to the expanded data.

2020-01-16 – Complete World Trades (and all of World)

e52a655 - Twilight

Adds the world-trades object, finishing the entire world subtree of the expanded data.

2020-01-16 – Complete World Towns

4ee96bb - Twilight

Adds the world-towns object.

2020-01-16 – Slight correction against broken links

8e8e5bc - Twilight

A one-line safety tweak in the events database to guard against broken deep-links.

2020-01-16 – Clean up script names to link to maps

362d2e0 - Twilight

Tidies the script names in scripts.json so each fully connects to its associated map.

2020-01-16 – Complete World Other and Scripts

24c8afd - Twilight

Adds the world-other and world-scripts objects (with a small scripts-database refactor).

2020-01-16 – Complete the Events refactor

138f0ad - Twilight

Finishes reworking the events data and the world-events object.

2020-01-16 – Complete expanding the Events data

8366d27 - Twilight

Rounds out the events database and its links to maps.

2020-01-16 – More events.json changes

31bfc72 - Twilight

A substantial reshaping of the events data.

2020-01-16 – Large progress on the events data

604ff72 - Twilight

A huge cleanup of events.json, collapsing it from ~15,000 lines to ~4,500 by removing redundancy.

2020-01-15 – Add a fresh base SAV file

7d0cc6a - Twilight

Adds a new, untouched game save file to the non-app assets for testing.

2020-01-15 – Slight missables tweak

45f09f7 - Twilight

A one-line tweak to the world-missables object.

2020-01-15 – Complete World Missables

ef71d91 - Twilight

Adds the world-missables object to the expanded data.

2020-01-15 – Add World Hidden

1791976 - Twilight

Adds the world-hidden object (hidden items/coins state) to the expanded data.

2020-01-15 – Replace map search with a proper search/randomize class

b9ea31f - Twilight

Swaps the cumbersome ad-hoc map-search methods for a dedicated MapSearch class (~390 lines) handling searching and randomization, used by the area/warp code.

2020-01-15 – Complete World General

4cc493b - Twilight

Adds the world-general object to the expanded data.

2020-01-14 – Add new goals / features

8d83fbc - Twilight

Records new goals and features in NewGoals.md and the README.

2020-01-14 – Complete World Events

6ae3893 - Twilight

Adds the world-events object to the expanded data.

2020-01-13 – Complete World Completed

7e1d1cf - Twilight

Adds the world-completed object (game-completion flags).

2020-01-13 – Begin Expanded Data / World

5fc85ec - Twilight

Starts the world subtree of the expanded data, adding the world root object.

2020-01-12 – Complete Area Warps (and all of Area)

e582f61 - Twilight

Adds the area-warps object, completing the entire area subtree of the expanded data.

2020-01-12 – Complete Area Tileset

301d02b - Twilight

Adds the area-tileset object.

2020-01-12 – Add tileset index numbers

721551f - Twilight

Adds the tileset index number to the tileset data.

2020-01-12 – Expand the tileset data

e77c1f2 - Twilight

A large expansion of tileset.json and the tileset database.

2020-01-12 – Finish Area Sprites + sprite-data overhaul

5c978d5 - Twilight

Completes the area-sprites object and overhauls how sprite-data changes are handled.

2020-01-12 – Big sprite + missables changes

cee31b5 - Twilight

A large data and code change: reworks sprite handling, adds missables with default values and updated names, and reshapes the maps/missables data. Sprite data is still a work in progress.

2020-01-11 – Area Sprites mostly done

810c69c - Twilight

A first mostly-complete area-sprites object.

2020-01-11 – Various fixes

e8ae1a4 - Twilight

Assorted fixes across the Pokemon box/party and player objects.

2020-01-11 – Complete Area Signs

51d8ac9 - Twilight

Adds the area-signs object to the expanded data.

2020-01-11 – Add Area Puzzle

15626c1 - Twilight

Adds the area-puzzle object (later renamed/relocated to world-local).

2020-01-10 – Add Area Pokemon

666a323 - Twilight

Adds the area-pokemon object (the wild/loaded Pokemon for the current map).

2020-01-10 – Complete Area Player

1954c9f - Twilight

Adds the area-player object (the player's per-map position/state).

2020-01-10 – Add Area NPC; improve randomization

bc7511f - Twilight

Adds the area-NPC object and makes various changes for a better randomization experience, with supporting tweaks to the player objects.

2020-01-09 – Minor fixes

e6547aa - Twilight

A small fix in the map-connection data.

2020-01-09 – Add a forgotten empty method

0c4a40b - Twilight

Adds a one-line method that had been left out of the map-connection data.

2020-01-09 – Area changes; add AreaMap

ff26f3b - Twilight

Reworks the area expanded data and adds the area-map object (which map is loaded and its connections).

2020-01-09 – 200 commits

fe04d0e - Twilight

A short README note marking 200 commits.

2020-01-09 – Elaborate on Area randomization

0173b27 - Twilight

Expands the area object's randomization logic.

2020-01-09 – Note on the VRAM pointer

d121e6d - Twilight

Adds a documentation note about the VRAM pointer in the area code.

2020-01-09 – Figure out the current-tile-block map-view pointer

14a73be - Twilight

Records the formula for the current tile-block map-view pointer (at D35F / save offset 260B) – a reverse-engineering find captured in the area code.

2020-01-09 – Gitignore another sensitive file

efcd331 - Twilight

Adds another sensitive file to .gitignore.

2020-01-08 – Add Area General

8bc3630 - Twilight

Adds the area-general object to the expanded data.

2020-01-08 – Tweak sprite-set randomization

f6ba6c9 - Twilight

Adjusts how the loaded sprite set is randomized.

2020-01-08 – Don't randomize every audio option

ed728f7 - Twilight

Turns off randomization for some audio options – not everything needs to be randomized.

2020-01-08 – Add Area Loaded Sprites

e29a16b - Twilight

Adds the area loaded-sprites object.

2020-01-08 – Begin the Area sprite set

6f8bb92 - Twilight

Starts the area loaded-sprites object in the expanded data.

2020-01-08 – Add and integrate sprite sets

26790cd - Twilight

Adds the sprite-set database and its data, integrating it with the maps.

2020-01-08 – Verify map connection accuracy

f263b53 - Twilight

Verifies a north map-connection against the real game and adds alias names in comments (since this connection data goes by many different names).

2020-01-08 – Complete Area Audio

7a821cb - Twilight

Adds the area-audio object to the expanded data.

2020-01-08 – Integrate item pricing

a089a16 - Twilight

Wires item pricing into the items database.

2020-01-08 – Integrate and deep-link wild Pokemon data

a0d4eff - Twilight

Brings the wild-Pokemon map data into the maps database and cross-links it.

2020-01-07 – Add pricing to some items

01e9f2a - Twilight

A data update adding prices to a portion of the items.

2020-01-07 – Add wild mon data

0e0b0f0 - Twilight

A large maps.json update adding the wild-Pokemon encounter data per map.

2020-01-07 – Add and deep-link warp-in points

de7ba21 - Twilight

Adds the warp-in points to the map data (~3,800 lines) and cross-links them.

2020-01-07 – The "two problems" were intentional

5759b79 - Twilight

Investigates two apparent map-data problems and documents that they're actually how the game is programmed, not bugs.

2020-01-07 – Add and deep-link most sprite data

76e68da - Twilight

Adds and cross-links most of the per-map sprite data, leaving a couple of odd deep-linking errors for later.

2020-01-07 – Add sprite data to maps (not yet integrated)

0908843 - Twilight

A huge maps.json update (~8,700 lines) adding sprite data to each map, ahead of integrating it.

2020-01-07 – Add sign data to maps

74c302b - Twilight

Adds the per-map sign data to the maps data and database.

2020-01-07 – Add the missing Celadon glitch warp-out

bcfcbb6 - Twilight

Adds a forgotten glitch warp-out entry (there's one glitch warp in Celadon City).

2020-01-07 – Add warp-out entries in correct order

7371fcc - Twilight

Adds the warp-out entries to every map in the right order (~5,500 lines of data).

2020-01-07 – Add the map border block

96d3293 - Twilight

Adds the border-block field to the map data.

2020-01-06 – Complete map connection integration + calculations

fe93f78 - Twilight

Finishes integrating the map-connection data, deep-linking, and the full connection calculations in the maps database.

2020-01-06 – Rename toMap to map in connection data

63d595b - Twilight

A data rename of the toMap field to map in the connection data.

2020-01-06 – Add map connection data

cbf0ed3 - Twilight

Adds the map-to-map connection data to maps.json.

2020-01-06 – Bring JSON data into the database and deep-link

5080621 - Twilight

Loads the maps, music and tileset JSON into their databases and cross-links them.

2020-01-06 – Replace tileset data with a more usable form

85518d3 - Twilight

Reworks the tileset data file into a more usable structure.

2020-01-06 – Add tilesets and modern map naming

44ee0a1 - Twilight

Adds tilesets, the modern map names from the pokered disassembly team, and unused map names to the map data, and marks map copies as glitch maps.

2020-01-06 – Avoid committing certain files

decee16 - Twilight

Adds a few entries to .gitignore.

2020-01-06 – Begin Expanded Data / Area

2d5884c - Twilight

Starts the area subtree of the expanded data, adding the area root and area-audio objects.

2020-01-06 – Update QML resources for music.json

7bfa409 - Twilight

A one-line resource update registering music.json.

2020-01-06 – Add map music information

0c80be4 - Twilight

Adds music information to the map data plus a music.json database and research notes about the different tracks and where they play.

2020-01-05 – BaseSAV now reflects the original

89ea598 - Twilight

Restores the base test save file to match the original.

2020-01-05 – More deep-linking from expanded data

aa70bd0 - Twilight

Adds more cross-links from the expanded fragments (map connection, sprite, warp data) to their related database entries.

2020-01-05 – Enhance PokemonBox/PokemonParty with virtual methods

94938b2 - Twilight

Adds virtual methods to the Pokemon box/party objects so party stats update correctly (for valid, non-glitch Pokemon).

2020-01-05 – Two name sets (player + Pokemon) and a new generator

f4bc91d - Twilight

A big change: splits names into separate player and Pokemon sets (200+ unique each) and replaces the player names with a new generator's output. Random Pokemon now use random Pokemon names and a random player name for the OT, with randomized types – the whole randomization feels better.

2020-01-05 – More memory cleanup and organization

52810a3 - Twilight

Continued memory and code cleanup in the boot path and save-file objects.

2020-01-05 – Import non-app assets from the original project

d3f2bb7 - Twilight

Brings over the important non-app assets from the original editor: the base save, the growth notes, and the 010 Editor save-structure template.

2020-01-05 – More cleanup and better memory management

6e09161 - Twilight

Reworks the file-management and main-window code with better memory handling and revised classes.

2020-01-05 – More memory cleanup

70f0c23 - Twilight

Small memory-management cleanups across boot and several expanded objects.

2020-01-05 – Significant memory-management improvements

ec5ce06 - Twilight

A sweeping pass improving memory usage, footprint and cleanup across virtually every database and several expanded objects.

2020-01-04 – Various changes

b57b04a - Twilight

A mixed batch touching several databases and building out the player-pokemon object.

2020-01-04 – Complete WarpData (and all Fragment Data)

9f579e2 - Twilight

Adds the warp-data fragment, completing the entire expanded fragment-data set.

2020-01-04 – Complete Sign and Sprite expanded data

05573fd - Twilight

Adds the sign-data and sprite-data fragments to the expanded data.

2020-01-04 – Complete PokemonBox/PokemonParty (never again)

6c950b7 - Twilight

Finishes the Pokemon box and party fragments – the single most painful object in the model – with a heartfelt "may I never have to do that again."

2020-01-04 – More PokemonBox updates

4d7ff8f - Twilight

More work on the Pokemon box (the message conveys the exhaustion).

2020-01-03 – Yet more PokemonBox

26823f3 - Twilight

A large addition to the Pokemon box; the message vents about the file's ever-growing length.

2020-01-03 – Probably done with PokemonBox

69b02b2 - Twilight

Thinks the Pokemon box is mostly complete, while acknowledging there may be more to add.

2020-01-03 – More PokemonBox changes

3c6f7e8 - Twilight

Continued additions to the Pokemon box.

2020-01-03 – Tons of PokemonBox progress

33a0bf9 - Twilight

A big push on the Pokemon box (~530 lines), still in progress.

2020-01-03 – Start the PokemonBox coding

7f1d2bb - Twilight

Lays down the first of the Pokemon box object.

2020-01-03 – Complete Map Connection fragment

1300d06 - Twilight

Adds the map-connection data fragment.

2020-01-03 – Add Hall of Fame fragments; tune deep-linking

a573506 - Twilight

Adds the Hall of Fame record/pokemon fragments and adjusts the expanded-data deep-linking.

2020-01-03 – Minor adjustments

1b2a6a3 - Twilight

Small tweaks to the player basics/items objects.

2020-01-02 – Complete Player Pokedex expanded data

7bb8f42 - Twilight

Adds the player-pokedex object to the expanded data.

2020-01-02 – Complete Player Items

0510194 - Twilight

Adds the player-items object to the expanded data.

2020-01-02 – Fix object-creation-order bug; save-file fixes

9f68f16 - Twilight

Fixes a bug where an object was constructed before its dependencies, plus a save mistake with the starter and a few other things.

2020-01-02 – WIP: save data being deleted causes a crash

1e2c3ba - Twilight

A checkpoint building the player and player-basics objects, noting a bug that's wiping the save data and crashing on startup – left to investigate later.

2020-01-01 – Recover stray non-expanded code from the JS version

dca5e08 - Twilight

Cleans up and ports in an extra set of non-expanded code that had been stashed in the old JavaScript version.

2020-01-01 – Optimize SaveFileIterator

690f9c8 - Twilight

A small optimization and fix to the save-file iterator.

2020-01-01 – Minor SaveFileIterator fix

20cf4d5 - Twilight

A one-line fix to the save-file iterator.

2020-01-01 – Complete first part of milestone 2 (non-expanded data)

846ffe1 - Twilight

Finishes the save-file iterator, completing the first part of the second milestone (the raw, non-expanded save data) – with the larger expanded-data part next.

2020-01-01 – Nearly finish the non-expanded data (toolset)

a94a739 - Twilight

Builds out the save-file toolset, nearly finishing the first part of the milestone ahead of the save-file iterator.

2020-01-01 – More toolset progress

88f61df - Twilight

Continued work on the save-file toolset (the smallest part of the milestone).

2020-01-01 – Add hex conversion to the save file

1bb6cc2 - Twilight

Adds hex to/from conversion helpers to the save-file toolset.

2020-01-01 – Complete copyRange and setStr

f366bd4 - Twilight

Finishes the copyRange and setStr save-file toolset methods.

2020-01-01 – Add and test string conversion from the save

70c3cb1 - Twilight

Adds and tests reading strings out of the save file.

2020-01-01 – Complete font data conversion and search

41a45a9 - Twilight

Finishes the font data conversion and search – the machinery that turns save bytes into Game Boy font characters and back.

2020-01-01 – Almost done with font/string conversions

f6c14a3 - Twilight

Most of the font and string conversion code lands (the fonts database and search).