Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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Version History โ€” October 2019

โ† All months (index) ยท 9 commit(s) this month.


2019-10-26 – Begin the sections (JS)

fa86fcc - Twilight

In the JavaScript version, starts the save sections (daycare, Hall of Fame, rival, storage).

2019-10-25 – Complete the fragments (JS)

42537c1 - Twilight

Finishes the JS save-file fragments (Pokemon party, sign, sprite, warp data).

2019-10-25 – Port the save-file class (JS)

b609700 - Twilight

Continues porting the save-file code in JS, adding the Hall of Fame, map-connection and Pokemon box fragments.

2019-10-25 – Begin porting the save-file code (JS)

d59bc5d - Twilight

Starts porting the save-file code – one of the most complicated parts of the program next to the UI logic – adding the JS save file, expanded data and iterator.

2019-10-24 – Add a text class with search (JS)

c747839 - Twilight

Adds the JS text class with search capability (the early ancestor of the font search).

2019-10-24 – Working PokemonDB (first major component, JS)

8985f8f - Twilight

A milestone in the JS version: a working Pokemon database – one of the first major components completed.

2019-10-24 – Add caching to maintain speed

b4700a7 - Twilight

Adds caching (mirroring the original project) to keep the game-data access fast.

2019-10-24 – Restart using QML/QtQuick/JS instead of pure C++

7c59d67 - Twilight

A major reset: the approach shifts from pure C++ to QML/QtQuick with JavaScript, to make porting easier and the code (especially the databases) cleaner. The old C++ model//store/ classes are removed, the data and assets are reorganized under assets/, lodash is added, and the JS structure begins. The largest single commit in the history by line count.

2019-10-24 – Before major refactoring

c4b317b - Twilight

A checkpoint of the pure-C++ models (item, move, pokemon, type) just before the big switch above.