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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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โ All months (index) ยท 9 commit(s) this month.
fa86fcc - Twilight
In the JavaScript version, starts the save sections (daycare, Hall of Fame, rival, storage).
42537c1 - Twilight
Finishes the JS save-file fragments (Pokemon party, sign, sprite, warp data).
b609700 - Twilight
Continues porting the save-file code in JS, adding the Hall of Fame, map-connection and Pokemon box fragments.
d59bc5d - Twilight
Starts porting the save-file code – one of the most complicated parts of the program next to the UI logic – adding the JS save file, expanded data and iterator.
c747839 - Twilight
Adds the JS text class with search capability (the early ancestor of the font search).
8985f8f - Twilight
A milestone in the JS version: a working Pokemon database – one of the first major components completed.
b4700a7 - Twilight
Adds caching (mirroring the original project) to keep the game-data access fast.
7c59d67 - Twilight
A major reset: the approach shifts from pure C++ to QML/QtQuick with JavaScript, to make porting easier and the code (especially the databases) cleaner. The old C++ model//store/ classes are removed, the data and assets are reorganized under assets/, lodash is added, and the JS structure begins. The largest single commit in the history by line count.
c4b317b - Twilight
A checkpoint of the pure-C++ models (item, move, pokemon, type) just before the big switch above.