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Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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← All months (index) · 71 commit(s) this month.
00ecbd5 - Twilight
Gets the C++ models building and running cleanly again, though nothing's been tested yet.
476ba72 - Twilight
Works around the discovery that QVariant can't be used as a QHash value, switching toward QString. The message is a long vent about repeated Qt surprises costing days of rework.
8c9a099 - Twilight
Finishes a big restructuring of the C++ models (with the old versions archived as model.OLD), acknowledged as untested and likely error-prone.
303d4cf - Twilight
Reworks the base model and the move/item/type models into their new form.
5bb558f - Twilight
Starts the model refactor, introducing the split base-model headers and reworking the item model.
93b7eb1 - Twilight
Archives the current models as model.OLD ahead of another rethink forced by newly-discovered Qt/QML limitations.
5337f29 - Twilight
A rename of vars.h to the more accurate types.h.
99188ed - Twilight
More Qt-integration friction: QML/C++ interop requires Qt-ecosystem objects, and Qt's ecosystem doesn't accept modern C++ that compiles fine outside it – meaning another rethink. The message is openly frustrated and near to calling it quits, but not yet.
ea7f218 - Twilight
A messy first pass making the item/move/pokemon/type models into QObjects.
62814a9 - Twilight
Another attempt at the QObject/Q_PROPERTY approach, with the caveat it may need reverting.
a9c81b8 - Twilight
Final touches on the Pokemon database store, while figuring out how to test it.
b3930a2 - Twilight
Rewrites the item/move deep-link code to use the new store database, cutting a lot of boilerplate.
d7b9ed2 - Twilight
Adds cross-linking to the Pokemon model.
d034a24 - Twilight
Adds cross-linking to the move model.
a20bea3 - Twilight
Adds the first cross-link method to the item model.
893b0af - Twilight
A one-line comment typo fix in the base model.
59b5e9a - Twilight
Adds a de-evolution property to the Pokemon-evolution model.
282e3a3 - Twilight
Extends the store's database index to the move, pokemon and type models.
207614a - Twilight
Adds the first database indexing in the store – the next stage of loading the JSON data into an in-memory database.
29c87a3 - Twilight
Tidies header includes across the models.
4ddc805 - Twilight
Adds static store containers and the first-stage initialization to each model.
ef7cdcf - Twilight
Adds the Pokemon-to-TM-item cross-reference (alongside the existing moves) and the related resets.
45b5093 - Twilight
Adds a few reset calls that had been left out of the item model.
1af1ed1 - Twilight
Renames the item model's "normal" flag to "glitch" for clarity.
6a56965 - Twilight
Switches some headers to forward declarations rather than full inclusion.
cfbd04b - Twilight
Adds the item-to-moves cross-link to the item model.
486235b - Twilight
Starts adding the cross-linking fields across the item/move/pokemon models.
c9e9c52 - Twilight
A big model upgrade: data becomes externally read-only / internally read-write, switches from QVector to std::vector, adds init functions so models/data can be reused, and leans heavily on references.
944f177 - Twilight
Fills in more of the Pokemon-data extraction, this time complete for the parts covered.
5d55791 - Twilight
A small modernization of the file-management code.
da8bfa7 - Twilight
Changes the default integer type from the "small" 8-bit to a full 8-bit and updates the code to match.
192b080 - Twilight
Drops the need to spell out 8-bit in the type aliases (with extra aliases) and updates the codebase.
b3e9893 - Twilight
Adds a documentation note about stack space in the raw save-data header.
34514f2 - Twilight
Updates the type-alias typedefs to modern C++ syntax.
02885e1 - Twilight
Moves complex constants so there's only a single in-memory copy.
d75660e - Twilight
A micro-optimization switching post-increment to pre-increment in a loop.
8c7a486 - Twilight
Uses initializer syntax rather than assignment for a compile-time constant.
83b4649 - Twilight
Converts some compile-time #defines into proper constants.
8be430e - Twilight
Introduces standardized integer-type typedefs based on the three sets of STL integer types, used across the data and model code.
ed31528 - Twilight
Moves the models from quint8 to C++11 std::uint_least8_t for portable smallest-near-8-bit storage.
3cdde6e - Twilight
Switches the file-management and main-window code to C++11 initializer syntax.
95621a5 - Twilight
Fixes a few small issues that had silently been wrong despite the build appearing fine.
5ebc31c - Twilight
Early work-in-progress on the Pokemon database store.
4686786 - Twilight
Starts importing the JSON data into the models, noting a coming refactor for C++17 optional members.
42da8d7 - Twilight
Converts the const-member QObject-derived models into basic structs registered with Qt's meta object system, shedding a lot of boilerplate.
3593e07 - Twilight
Bumps the project to C++17 to use features like std::optional.
0afe8e7 - Twilight
Starts the Pokemon database store that ties the models and JSON data files together.
8fa9dca - Twilight
Gets the models working as intended at last, settling for a small compromise to work around a Qt/C++ snag.
cc34283 - Twilight
Picks the C++ data-modeling back up from a different direction.
a6e94b7 - Twilight
Reinstates the first-wave Pokemon model integration (a revert-of-a-revert), restoring the base/item/move/pokemon/type models.
4b774d5 - Twilight
Backs out the early mondatabase JSON data-structure scaffolding.
1cddf37 - Twilight
Temporarily removes the first-wave Pokemon model integration (later re-applied in a6e94b7).
e97eab7 - Twilight
Removes the note added in the commit below.
bceb15e - Twilight
Adds a code note explaining why Q_PROPERTYs can't go on the model – frustrating, since they were wanted and needed there (reverted just above).
14d58f0 - Twilight
The first integration of the Pokemon data into the C++ models (later reverted, then restored).
6a2ab9c - Twilight
Starts the mondatabase data structures for the JSON data (later reverted).
ad32673 - Twilight
Sorts the source into data/ and view/ folders.
f1cf4d3 - Twilight
Adds the bulk of the raw JSON game data (~36,000 lines): pokemon, moves, items, maps, events, trainers, types, names and more – the data foundation the whole project is built on.
7a6e87d - Twilight
Saves and restores the main window's size/position between runs.
b2701c1 - Twilight
Uses the last-used path when no path is set, for the open/save dialogs.
328bc39 - Twilight
Gives the file-management code a reference to the main window so it can parent its dialogs.
ddd2e76 - Twilight
Replaces the default window title with one showing the currently loaded save file.
2090b4e - Twilight
Fixes issues with the recent-files list.
3d84411 - Twilight
Continued work getting the recent-files handling right.
f410aec - Twilight
Moves the Alt+F4 (quit) handling into the .ui form.
49594d7 - Twilight
A formative early decision: moves out of a Qt Quick Window into a proper MainWindow, and puts the menu in the main window for a far more native feel than the previous "web page"-like menu.
bea7d03 - Twilight
Removes the QML AppMenu ahead of doing the menu in a more native way.
ac658d9 - Twilight
Adjusts how classes are exposed for better separation of concerns.
1ff31c1 - Twilight
The first real code: file management, raw save-data handling, and a sample QML UX (app menu, navigation, main) – the seed of the entire editor.
ceb3f5f - Twilight
Brings the application icons over from the original (version 1) editor.
6aa6445 - Twilight
Where it all began: the repository's first commit, adding the .gitignore, LICENSE, and README.