Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteData Member List
This is the complete list of members for
SpriteData
, including all inherited members.
animFrameCounter
SpriteData
animFrameCounterChanged
()
SpriteData
checkMissable
(SaveFile *saveFile, var8 index)
SpriteData
faceDir
SpriteData
faceDirChanged
()
SpriteData
getMissableIndex
()
SpriteData
getRangeDirByte
()
SpriteData
getTextID
()
SpriteData
getTrainerClassOrItemID
()
SpriteData
getTrainerSetID
()
SpriteData
getXStepVector
()
SpriteData
getYStepVector
()
SpriteData
grassPriority
SpriteData
grassPriorityChanged
()
SpriteData
imageBaseOffset
SpriteData
imageBaseOffsetChanged
()
SpriteData
imageIndex
SpriteData
imageIndexChanged
()
SpriteData
intraAnimationFrameCounter
SpriteData
intraAnimationFrameCounterChanged
()
SpriteData
load
(bool blankNPC=false, SaveFile *saveFile=nullptr, var8 index=0)
SpriteData
load
(MapDBEntrySprite *spriteData)
SpriteData
loadSpriteData1
(SaveFile *saveFile, var8 index)
SpriteData
loadSpriteData2
(SaveFile *saveFile, var8 index)
SpriteData
loadSpriteDataNPC
(SaveFile *saveFile, var8 index)
SpriteData
mapX
SpriteData
mapXChanged
()
SpriteData
mapY
SpriteData
mapYChanged
()
SpriteData
missableIndex
SpriteData
missableIndexChanged
()
SpriteData
movementByte
SpriteData
movementByteChanged
()
SpriteData
movementDelay
SpriteData
movementDelayChanged
()
SpriteData
movementStatus
SpriteData
movementStatusChanged
()
SpriteData
pictureID
SpriteData
pictureIDChanged
()
SpriteData
randomize
(QVector< TmpSpritePos * > *tmpPos)
SpriteData
randomizeAll
(QVector< MapDBEntrySprite * > mapSprites)
SpriteData
static
rangeDirByte
SpriteData
rangeDirByteChanged
()
SpriteData
reset
(bool blankNPC=false)
SpriteData
resetMissableIndex
()
SpriteData
resetRangeDirByte
()
SpriteData
resetTextID
()
SpriteData
resetTrainerClassOrItemID
()
SpriteData
resetTrainerSetID
()
SpriteData
save
(SaveFile *saveFile, var8 index)
SpriteData
saveMissables
(SaveFile *saveFile, QVector< SpriteData * > spriteData)
SpriteData
static
saveSpriteData1
(SaveFile *saveFile, var8 index)
SpriteData
saveSpriteData2
(SaveFile *saveFile, var8 index)
SpriteData
saveSpriteDataNPC
(SaveFile *saveFile, var8 index)
SpriteData
setMissableIndex
(int val)
SpriteData
setRangeDirByte
(int val)
SpriteData
setTextID
(int val)
SpriteData
setTo
(MapDBEntrySprite *spriteData)
SpriteData
setToAll
(QVector< MapDBEntrySprite * > spriteSigns)
SpriteData
static
setTrainerClassOrItemID
(int val)
SpriteData
setTrainerSetID
(int val)
SpriteData
setXStepVector
(int val)
SpriteData
setYStepVector
(int val)
SpriteData
SpriteData
(bool blankNPC=false, SaveFile *saveFile=nullptr, var8 index=0)
SpriteData
SpriteData
(MapDBEntrySprite *entry)
SpriteData
textID
SpriteData
textIDChanged
()
SpriteData
toSprite
()
SpriteData
trainerClassOrItemID
SpriteData
trainerClassOrItemIDChanged
()
SpriteData
trainerSetID
SpriteData
trainerSetIDChanged
()
SpriteData
walkAnimationCounter
SpriteData
walkAnimationCounterChanged
()
SpriteData
xDisp
SpriteData
xDispChanged
()
SpriteData
xPixels
SpriteData
xPixelsChanged
()
SpriteData
xStepVector
SpriteData
xStepVectorChanged
()
SpriteData
yDisp
SpriteData
yDispChanged
()
SpriteData
yPixels
SpriteData
yPixelsChanged
()
SpriteData
yStepVector
SpriteData
yStepVectorChanged
()
SpriteData
~SpriteData
()
SpriteData
virtual
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