Pokered Save Editor 2
Pokemon Red & Blue save file editor - Qt 6 C++/QML
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SpriteData Member List

This is the complete list of members for SpriteData, including all inherited members.

animFrameCounterSpriteData
animFrameCounterChanged()SpriteData
checkMissable(SaveFile *saveFile, var8 index)SpriteData
faceDirSpriteData
faceDirChanged()SpriteData
getMissableIndex()SpriteData
getRangeDirByte()SpriteData
getTextID()SpriteData
getTrainerClassOrItemID()SpriteData
getTrainerSetID()SpriteData
getXStepVector()SpriteData
getYStepVector()SpriteData
grassPrioritySpriteData
grassPriorityChanged()SpriteData
imageBaseOffsetSpriteData
imageBaseOffsetChanged()SpriteData
imageIndexSpriteData
imageIndexChanged()SpriteData
intraAnimationFrameCounterSpriteData
intraAnimationFrameCounterChanged()SpriteData
load(bool blankNPC=false, SaveFile *saveFile=nullptr, var8 index=0)SpriteData
load(MapDBEntrySprite *spriteData)SpriteData
loadSpriteData1(SaveFile *saveFile, var8 index)SpriteData
loadSpriteData2(SaveFile *saveFile, var8 index)SpriteData
loadSpriteDataNPC(SaveFile *saveFile, var8 index)SpriteData
mapXSpriteData
mapXChanged()SpriteData
mapYSpriteData
mapYChanged()SpriteData
missableIndexSpriteData
missableIndexChanged()SpriteData
movementByteSpriteData
movementByteChanged()SpriteData
movementDelaySpriteData
movementDelayChanged()SpriteData
movementStatusSpriteData
movementStatusChanged()SpriteData
pictureIDSpriteData
pictureIDChanged()SpriteData
randomize(QVector< TmpSpritePos * > *tmpPos)SpriteData
randomizeAll(QVector< MapDBEntrySprite * > mapSprites)SpriteDatastatic
rangeDirByteSpriteData
rangeDirByteChanged()SpriteData
reset(bool blankNPC=false)SpriteData
resetMissableIndex()SpriteData
resetRangeDirByte()SpriteData
resetTextID()SpriteData
resetTrainerClassOrItemID()SpriteData
resetTrainerSetID()SpriteData
save(SaveFile *saveFile, var8 index)SpriteData
saveMissables(SaveFile *saveFile, QVector< SpriteData * > spriteData)SpriteDatastatic
saveSpriteData1(SaveFile *saveFile, var8 index)SpriteData
saveSpriteData2(SaveFile *saveFile, var8 index)SpriteData
saveSpriteDataNPC(SaveFile *saveFile, var8 index)SpriteData
setMissableIndex(int val)SpriteData
setRangeDirByte(int val)SpriteData
setTextID(int val)SpriteData
setTo(MapDBEntrySprite *spriteData)SpriteData
setToAll(QVector< MapDBEntrySprite * > spriteSigns)SpriteDatastatic
setTrainerClassOrItemID(int val)SpriteData
setTrainerSetID(int val)SpriteData
setXStepVector(int val)SpriteData
setYStepVector(int val)SpriteData
SpriteData(bool blankNPC=false, SaveFile *saveFile=nullptr, var8 index=0)SpriteData
SpriteData(MapDBEntrySprite *entry)SpriteData
textIDSpriteData
textIDChanged()SpriteData
toSprite()SpriteData
trainerClassOrItemIDSpriteData
trainerClassOrItemIDChanged()SpriteData
trainerSetIDSpriteData
trainerSetIDChanged()SpriteData
walkAnimationCounterSpriteData
walkAnimationCounterChanged()SpriteData
xDispSpriteData
xDispChanged()SpriteData
xPixelsSpriteData
xPixelsChanged()SpriteData
xStepVectorSpriteData
xStepVectorChanged()SpriteData
yDispSpriteData
yDispChanged()SpriteData
yPixelsSpriteData
yPixelsChanged()SpriteData
yStepVectorSpriteData
yStepVectorChanged()SpriteData
~SpriteData()SpriteDatavirtual