The prompt engine as ComfyUI nodes, and a sixth game onto varied structure
Random AI Prompt gains a fourth way to run: a ComfyUI custom-node target that drops the prompt engine straight into an image-generation graph, backed by new headless prompt routes. Fairy Fox Games brings Orbit Slingshot onto the varied-structure standard.
A day after the command-line edition landed, Random AI Prompt added another target — this one aimed at people who already have an image pipeline — and Fairy Fox Games grew another game onto its structure standard.
Random AI Prompt: a ComfyUI target
ComfyUI is a node-graph front end for image generation: you wire boxes together, and one
of those boxes has to produce the prompt. Until now that meant copying a prompt out of
Random AI Prompt and pasting it in. 2.51.0 adds a targets/comfyui/ custom-node
target — the prompt engine as Comfy nodes, so a prompt is generated inside the graph
and feeds the sampler directly. The set includes the generator plus batch, combine, and
show helpers, an example workflow, a status sidebar, and node descriptions and tooltips
so the nodes read like native Comfy nodes rather than a bolted-on port.
Underneath it, the app grew headless prompt routes (/api/prompt and
/api/prompt/catalog, including presets) — a plain HTTP surface over the same engine, so
the Comfy nodes talk to the real thing instead of re-implementing it. That is the same
principle the CLI followed the day before: one engine, many front doors.
The target was fitted to the Comfy ecosystem rather than mirroring the app’s own UI —
the rewrite feature was dropped, configuration moved into Comfy’s own Settings, and the
app URL there now actually drives generation. Pre-release hardening closed a path-traversal
hole in the preset loader, rejected non-HTTP app URLs, and surfaced catalog warm-up
failures instead of swallowing them. A follow-up (2.51.1) fixed the DPL editor’s gutter
and active-line highlight, which had been leaking CodeMirror’s light defaults into dark
mode.
Alongside the code, the project wrote up a maintenance-sweep runbook — the periodic pass that reconciles a project’s own status notes with what has actually shipped — and proposed it to the hub as a shared standard. It is queued for the hub’s inbound review with the other process reports.
Fairy Fox Games: Orbit Slingshot onto varied structure
Fairy Fox Games brought Orbit Slingshot onto the varied-structure standard, the sixth of its eleven games to make the move. As with the others, a run stops being a flat sequence of randomly-placed challenges and becomes a seeded sequence of named formations drawn from a stage-weighted pool, each gated by a minimum stage — so climbing visibly opens the pool rather than simply speeding it up. The gravity game’s character comes from the shapes it can now hand you, not from the pace alone.